Building Nice France Telecom

Building Nice France Telecom Low-poly 3D model

Verification details of the FBX file
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

Building Nice_France_Telecom

  • LOD0 - (triangles 921) / (points 613)
  • LOD1 - (triangles 565) / (points 422)
  • LOD2 - (triangles 180) / (points 124)

Low-poly 3D model Building with LODs

  • Textures for PBR shader (Albedo, AmbietOcclusion, Gloss, Specular, NormalMap, Emission) they may be used with Unity3D, Unreal Engine.
  • All pictures (previews) REALTIME rendering
  • Textures for WINTER
  • Textures for NIGHT
  • Сontains 3 LODs

  • Textures:

    • Nice_France_Telecom_Albedo.png - 4096x4096
    • Nice_France_Telecom_AmbietOcclusion.png - 4096x4096
    • Nice_France_Telecom_Gloss.png - 4096x4096
    • Nice_France_Telecom_Specular.png - 4096x4096
    • Nice_France_Telecom_NormalMap.png - 4096x4096
    • Nice_France_Telecom_Emission.png - 4096x4096
    • Pack for WINTER

If you have questions about my models or need any kind of help, feel free to contact me and i'll do my best to help you.

Item rating
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Building Nice France Telecom
$4.99
 
Royalty Free License 
Building Nice France Telecom
$4.99
 
Royalty Free License 
Response 92% in 2.7h

3D Model formats

Format limitations
Native
  • Autodesk Softimage (.hrc, .xsi)680 KB
Exchange
  • OBJ (.obj, .mtl) (2 files)289 KB
  • Textures 107 MB
  • Autodesk FBX (.fbx)67.6 KB
  • trueSpace (.cob, .scn, .rsobj, .rsscn)680 KB

3D Model details

  • Publish date2019-08-05
  • Model ID#2055958
  • Animated
  • Rigged
  • VR / AR / Low-poly approved
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 921
  • Vertices 613
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Mixed
  • Plugins used
  • Ready for 3D Printing
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