Grand Rock Motel

Grand Rock Motel Low-poly 3D model

Verification details of the FBX file
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

Grand Rock Motel is a low-poly, game ready environment that uses HQ PBR textures (metalness workflow). The package contains modular motel blocks (build any size motel you like), interior props for furnishing and exterior ones to populate the parking lot area. Now with completely assembled Unreal Engine 4 project version!

Large surfaces with tiling materials are separate and easy to change to your needs, while props are heavily atlassed and use 6 materials only for performance reasons. Models are low-poly, higher poly ones have one or more LOD models provided and also come with an extra UV channel - non-overlapping for lightmapping. Every irregular shaped mesh has physical collision mesh provided for best results.

Meshes have clean topology, invisible polygons are all removed (underparts as well). Polygon count shown here refers to the demo scene with 1 fully furnished room of a 6 block motel with parking lot as seen in the screenshots. You can go higher or lower with the poly count, depending on what motel you build for your project.

Textures are high resolution even from close up, maps are: Albedo, AO, Normal, Metallic, Gloss (and height for parallax, where applicable.) and by default they are configured for Unity 5's standard shader. (Gloss map is stored in the alpha channel of the metallic map.) Only lossless formats are used, .PNG and .TIFF (8bit/channel). Textures and materials are named conventionally, easy to assign one to the other for the shader you are using.

Models were all baked off from high-poly, sculpted meshes and texturing was created with attention to detail, props with Substance Painter, procedural tiling materials with Substance Designer.

The .BLEND file is for demonstrating purposes only (demo scene), please use the binary .FBX (7.4) files that are separated and named conventionally.

Unity engine: Don't let Unity override smoothing - keep normals imported from .FBX and let Unity calculate tangents only.

Should you have any questions about the motel, feel free to send me a message here!

D
d3g0stank 2023-05-16 23:52:27 UTC
66,000 is a lie! total is 1,200,000
D
d3g0stank 2023-05-16 23:48:16 UTC
cool model but textures are not even close to lining up move along and save the $30
Item rating
6 2
D
d3g0stank 2023-05-16 23:44:58 UTC
Not Recommended
sad none of the textures dont line up! ripped off for $30
Grand Rock Motel
$30.00
 
Custom License 
Grand Rock Motel
$30.00
 
Custom License 
Response 75% in 0.8h
3D Modeling
Low-poly Modeling
Rigging
UV mapping
Texturing

3D Model formats

Format limitations
  • Blender 2.77 (.blend)19.4 MB
  • Textures 547 MB
  • OBJ (.obj, .mtl) (2 files)19.4 MB
  • Autodesk FBX (.fbx)3.32 MB
  • UnrealEngine 4.15 (.uasset)1.55 GB
  • Unity 3D (.unitypackage, .prefab)750 MB

3D Model details

  • Publish date2016-04-30
  • Model ID#369856
  • Animated
  • Rigged
  • VR / AR / Low-poly approved
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 49,000
  • Vertices 66,800
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Mixed
  • Plugins used
  • Ready for 3D Printing
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