Memo Petit Atelier Maisons du monde 3D model
This 3D model was originally created with Sketchup 8 and then converted to all other 3D formats. Native format is .skp 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00 Looking for a children's room decor in a trendy industrial style? Clever panel allowing him to put things, the multifunction table Petit Atelier will please you! With this table memo to red and gray colors, your child will learn to keep his office and his room in order. They can also customize by adding photos of his friends. Feel free to combine with matching mirror. This product belongs to the range City: Keep up with the latest trends and give City a spirit to your home. Understated tones like black, white and gray blend harmoniously with metal and wood. Devious objects come to life in your interior. Contrasts are welcomed with pops bright colors like red, yellow and green anise. Size (cm): H 70 x W 50 x D 7 Weight: 4.50 Kg ref 117 430, price € 69.00 Polygons: 79
Textures can be found in .skp file
How to extract textures from .skp file?
If you have any of the following software, it is easy. Follow the guidelines provided:
Just export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option.
Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.
C4D (Trial version is enough)
Importing .skp file to C4D automatically generates a folder with textures next to the .skp file.
When .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.
Rhinoceros 3D (Trial version is enough)
Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory.
Feel free to copy and paste the textures to any folder you like.