SteamPunk Computer 3D model

SteamPunk computer is a fantasy frankestein high quality and high poly computer . in the youtube link you will see the product content and what you will get by purchasing that . you can use this high quality model in your projects . the product content :

  • Max-Vray Folder : A 3dsmax file fore version 2014 or higher with Vray render engine for default renderer

  • Maps Folder : Two kinds of maps

  1. Vray maps : which are product default maps for VrayMtl in 3dsmax file

  2. metal-rough : Maps for PBR metal/rough system for the users who want to create their own materials in PBR metal/rough system

  • fbx folder : fbx format of the model

  • A pdf for model info and my support mail

  • obj version of the file added as an update

  • Open GL normal maps added as an update for the users who works with softwares like Blender

  • jacob1998jacob1998
    2019-08-18 06:40
    Nice
  • studiomacrostudiomacro
    2019-09-28 02:46
    Super cool! I love all that detail! By the way, question about the texture; how did u get such fantastically dusty textures? What kinds of shaders and stuff were u using? I'd love to know; I make a models of old machines myself.
    • ali3dkingali3dking
      Author
      2019-09-28 09:47
      Hi . thanks . I used substance painter to paint these detailed textures . A very powerful and easy to work software . For must of the models I prefer to use pbr metallic/roughness system and after creating the textures in pbr metallic roughness I export a Vray compatible version for vray users too and a unity compatible version for lowpoly version of models for unity engine users . I will put a video from the texturing process of this model in my youtube channel during next 72 hours you can find other videos and tutorials there .
      • studiomacrostudiomacro
        2019-09-28 15:19
        Neatness! On the topic of PBR, do you draw the maps yourself? I've always wanted to use pbrs in my work but I figured that I can't sell them if I don't have the permission of the guy who created the texture to begin with. But at the same time, I see a lot of people selling work with pbrs engrained. I'd be okay making my own, but it seems like kind of a daunting task, you know?
        • ali3dkingali3dking
          Author
          2019-09-30 22:05
          it is not as daunting as you think . I suggest you to work with substance softwares . by substance designer you can create pbr procedural materials , by painter you can paint your own maps on your mesh using it's library or materials you created in designer and by substance alchemist you can combine two or more materials to create new ones
    Item Rating20
    • AnalogUpStudiosLtdAnalogUpStudiosLtd
      2019-07-29 23:06
      Recommended
      Exactly what i needed for my project. scales well and also when exported into other modelling applications the hierarchy is very user friendly
    • PPlanpy
      2019-06-13 16:41
      Recommended
      Very cool model . This seller has a good sense of prop design ! Also he gave me a quick and good support. Thank you very much !
    SteamPunk Computer
    $8.00
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    Royalty Free License
    Products under Royalty Free License can be used without liability to pay any license fees for<br/> multiple lifelong uses, or sales volume of final product after being paid for once. The product<br/> may not be sold, given, or assigned to another person or entity in the form it is downloaded from the site.<br/> <a href='/pages/terms-and-conditions#general-terms-of-licensing' rel='nofollow' target='_blank'>Read more</a>
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    3D Modeling
    Low-poly Modeling
    Lighting
    Rendering
    UV mapping
    Texturing
    Post Production
    PBR modeling
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    3D model formats
    • 3D Studio 2014 (.3ds)139 MB
    • Autodesk FBX 2013 (.fbx)139 MB
    • PDF (.pdf)139 MB
    • Autodesk 3ds Max (.max)139 MB
    • OBJ (.obj, .mtl)15.8 MB
    • Stereolithography (.stl) -
    3D model details
    • Publish date2019-06-04
    • Model ID#2002653
    • Animated
    • Rigged
    • VR / AR / Low-poly
    • PBR approved
    • Geometry Subdivision
    • Polygons 676,679
    • Vertices 451,483
    • Textures
    • Materials
    • UV Mapping
    • Unwrapped UVs Non-overlapping
    • Plugins used
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