Hardcoding Cinema4d and Redshift Scene file 3D model

Most of the The modeling was done in Moi3d then imported to C4d for extra Sub-d details, 90% of the texturing was procedural, I pushed the level of details as much i could to test the stability of redshift, and it handled everything with ease.

Item Rating10
Hardcoding Cinema4d and Redshift Scene file
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Response 100% in 2.0h
3D Modeling
Lighting
Rendering
Texturing
Shaders
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3D model formats
Native
  • Cinema 4D 18 (.c4d)1.13 GBVersion: 18Renderer: Redshift 2.6
Exchange
  • Autodesk FBX (.fbx) (2 files)-Version: 7
  • 3D Studio (.3ds)1.66 GB
  • OBJ (.obj, .mtl) -
  • Stereolithography (.stl) -
3D model details
  • Publish date2020-02-09
  • Model ID#2262259
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry -
  • Polygons 0
  • Vertices -
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Mixed
  • Plugins used
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