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Zebronics Speaker – Low Poly 3D Game Asset
This is a high-quality 3D model of a Zebronics speaker, meticulously created from scratch in Blender using fully procedural materials and node-based texturing workflows. Ideal for use in games, simulations, or real-time applications, this asset balances visual fidelity with low-poly optimization.
Model Specifications:
Software: BlenderTexturing: Blender Procedural Nodes (No external textures used)Baking: All node-based procedural textures baked in Cycles for efficiency and compatibilityPolygon Count: Low poly, optimized for real-time performancePBR Workflow: Metallic/Roughness pipeline enabled
Design Features:
Realistic Details: Speaker mesh grille created using custom patterns for an authentic Zebronics-style lookClean UVs: Unwrapped and optimized for seamless texture bakingWire-ready: Includes cable detail modeled in clean topologyMaterials: Fully procedural and baked for easy export and engine integration
Baked Texture Maps– Diffuse, Normal, Roughness, Metallic (PNG, 2K/4K)
Ideal For:
Game Engines (Unity, Unreal Engine)AR/VR ApplicationsProduct VisualizationLow-poly asset packs or prototyping
REVIEWS & COMMENTS
accuracy, and usability.
