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Transient Shaper is a polished, production-ready 3D model packaged in multiple industry-standard formats for maximum compatibility across games, animation, VFX, virtual production, and AR/VR pipelines.
The asset features clean topology, well-organized UVs, and fully PBR-calibrated textures suitable for real-time engines like Unity and Unreal Engine, as well as DCC tools such as Blender, Maya, and 3ds Max.All major formats are included, alongside the full Substance Painter project for total material customization.
Included Files
Blender (.blend) — native file, FBX, OBJ, DAE (Collada), PLY, STL, USD / USDC, GLB / GLTF, Textures (PBR workflow), Substance Painter (.spp) , RAR archives for organized formats
Features
Clean topology with optimized geometryFully UV-unwrappedPBR-ready materials (BaseColor, Roughness, Metallic, Normal, AO, etc.)2K–4K texture setsReal-time engine compatibleAccurate object scalingIncludes source project for advanced editing (Substance Painter)
Technical Specifications
Objects: 74Vertices: 104,602Edges: 182,500Faces: 78,612Triangles: 119,696Texture Resolution: 2K / 4K PBR
File Formats: BLEND, FBX, OBJ, DAE, PLY, STL, GLB, GLTF, USD, USDC, SPP
UVs: Non-overlapping, PBR-compliant
Mesh Quality: Production-ready, clean and organized
Use Cases
Game development (Unity, Unreal Engine)Animation & cinematicsAR / VRVisual effects (VFX)Concept artVirtual productionPrototyping & simulation
Texture Maps Included
Base ColorRoughnessMetallicNormal MapAmbient OcclusionHeight / Displacement (if applicable)Emissive (if applicable)
High-quality PBR 3D model Transient Shaper, featuring clean topology, UVs, and detailed textures. Includes Blender, FBX, OBJ, USD, GLB, STL, and Substance Painter project.Poly Count: 104,602 vertices / 119,696 triangles.Fully game-ready and perfect for real-time engines or cinematic rendering.
REVIEWS & COMMENTS
accuracy, and usability.
