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This is a high-quality, game-ready 3D model of the Apollo e2m — a professional-grade Dante-powered headphone amplifier and stereo audio interface designed by Universal Audio. Ideal for use in product visualization, studio simulations, music production environments, or broadcast motion graphics, this model accurately replicates the real-world device in both form and proportion.
Every detail, from the metallic chassis to the precise input/output ports, has been carefully modeled to match reference images and manufacturer specifications. With optimized quad-based topology, clean UVs, and high-resolution PBR textures, this model is suitable for real-time applications (like Unreal Engine, Unity), as well as high-end render engines (Cycles, V-Ray, Arnold, etc.).
Features:
Realistic 3D model of the Apollo e2m Dante Headphone Amp
Clean topology, non-overlapping UVs
PBR materials included: Albedo, Roughness, Metallic, Normal, AO
Real-world scale and centered pivot point
Detailed front and rear ports, including:
Dual headphone outputs (¼″ and ⅛″)
Volume knob, mute switches
Balanced ¼″ TRS line inputs & outputs
PoE-powered Ethernet (Dante-compatible) port
Included Files:
Model: .FBX
Textures: 4K PNG (Albedo, Roughness, Metallic, Normal, AO)
Render previews included
Technical Info:
UVs: Non-overlapping, unwrapped
Texture Resolution: 4096x4096
Scale Units: Centimeters
Compatible with: Blender, Maya, 3ds Max, Cinema 4D, Unreal, Unity
Use Cases:
Studio gear visualization
Audio workstation scenes
Virtual sets for streaming or film
AR/VR and real-time projects
Product marketing and advertising renders
Hope you liked it. Thanks
REVIEWS & COMMENTS
accuracy, and usability.
