How to add 3d animated people to the scene without problems? How easy is it to use mocap animation, animated clothes, clone and scale without problems? The solution is to use the 3D model with the finished vertex animation based on the point caching. special of using this point cache people:no biped and bones do not edit the animation ready clothes simulation it is easy to merge, transform, clone infinite looped animation nice fps view in viewportModel specifications:18611 tris one texture 4096x4096 png 37 frames at 30fps pointcache pc2 scene units: cmThis model is good for medium and long-range plans of architectural animations, commercials and other.