Survivor Woman Low-poly 3D model

Survivor Woman 3d Character in Lowpoly Resolution Winter and Summer Outfit. Two hair styles. Character was exported to Unreal (included zipped Project) Character was exported to unity (included Unity Package) In addition rigged FBX files for Unreal 4 and Unity 5 Gameengines.

-------------------------Blender Package--------------------------------

Rigged Lowpoly Character in Blender 2.81 in A-pose. Clean Topology and Skinning High details PBR textures and Clean proffesional UV layout.Textures are packed into blend.file but also separate as zip. Character partly support subdivision. For offline rendering Subdivision can be added on Body and Clothes. Rig was done with AutoRig pro.

-------------------------Unity Package--------------------------------

Character exported to Unity 5 with model+textures+materials Humanoid Rig in Unity Textures are properly calibrated and in TGA Format

Color+Opacity Metallic+Smoothenss Normal Ambient Occlusion

Saved as Unity Package

-------------------------Unreal Package--------------------------------

Character exported to Unreal as full character and as separate parts for customization like changing cloth and separate weapons and backpack. Mannequin Rig Textures are properly calibrated and in TGA Format You can use exported FBX files ( included) or use migrate files (included) for importing to unreal. Migrate files should be extracted to main content folder. In the preview video i show the character animated in Unreal. For this purpose i was using free downloadable Animation Starter Pack from Unreal Store which shows that character can handle mannequin animations from the unreal store. Animations are not included in this package, but you can download them by your own or use another mannequin animations.

-------------------------Body Mesh--------------------------------

There are 2 bodymeshes:

  • One whole body mesh ( with naked breast and panties)
  • Secondary body mesh cutted for export to gameengines. Parts of the body that are not visible under cloth are removed. Both meshes are skinned, however to use cutted mesh in gameengines is recommended for avoiding small intersections on tight clothing and performance reasons.

-------------------------Character Resolution--------------------------------

Character mesh resolution: 68.973 Polys / 74.139 Verts Crossbow mesh resolution: 21.954 Polys / 21.954 Verts

-------------------------PBR Textures--------------------------------

Character is splitted in multiple texturesets. Perfect for customization. Equipment and Clothes can be removed without destroing underlaying meshes. In addition to clean textures for all meshes, there are clean texturesets for pants, shirt and body (jpg)

-------------------------FBX-------------------------------- Lowpolfy Character and Crossbow Exported in FBX Format Unity FBX format. Character for using Unity 5 Humanoid Rig. Unreal FBX format. Character for using in Unreal 4 Mannequin Rig

-------------------------Info Rendering--------------------------------

Lighting setup was done in Blender 2.8 with 4 lights and/or HDR texture (included).

----------------------------Custom constalations-------------------------------------

Character is exported in 2 Versions to Unreal and Unity. However you may want to export your own constalations with objects you want.

Blender File can be used to export you own sets.

If you have some questions to this asset, dont hesitate to ask over chat. Thank you!

Item Rating70
  • tarammmtarammm
    2020-07-18 10:18
    That was awsome Model Thank you so much....
  • sscratali
    2020-07-17 19:27
  • ppeteplayza
    2020-07-02 18:07
  • llukejn3
    2020-03-30 15:00
  • viion2viion2
    2019-11-28 20:58
    This model is amazing, it perfectly fits into Unreal Engine 4 using the base UE4 Skeleton allowing it to work with all animation packs available on the Markplace. The level of detail is fantastic, you're provided clean and battered textures, as well as an easy to use migration drop for UE4. The blender project allows you to pick and part the various objects on the mesh as well as both hairstyles. The UE4 migration also provides a non-hair'd version incase you want to use dynamic hair. This is a 10/10 and the support from the Author Michael Beresin has been absolute fantastic and such a simple process for helping me get it working in UE4. I highly recommend picking this model up!
Survivor Woman
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3D model formats
  • Blender 2.81 (.blend)152 MBVersion: 2.81Renderer: Cycles 2.81
  • Textures jpg-Version: jpgVersion: jpgVersion: tga
  • Autodesk FBX (.fbx) (2 files)-Version: 2014Version: 2015
  • Unity 3D 5 (.unitypackage, .prefab)380 MB
  • Python Script (.py, .pyc)13.7 KB
  • UnrealEngine (.uasset) (2 files)-Version: 4.21.2Renderer: Vulkan 4.21.2Version: 4.21.2Renderer: Vulkan 4.21.2
  • OBJ (.obj, .mtl) -
  • Stereolithography (.stl) -
3D model details
  • Publish date2019-06-20
  • Model ID#1996088
  • Animated
  • Rigged approved
  • VR / AR / Low-poly approved
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 68,973
  • Vertices 74,139
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Mixed
  • Plugins used