female witcher PBR mid-poly ! Consider before buying because it is a highly detailed fanart product so it is not optimal for many uses, and the model is not rigged yet but the T pose is convenient for that.
I just finished the fanart version on blender so there are no formats for other software besides blender yet.
Any detail can be subdivision without damaging the structure to increase detail .
All materials are PBR 4k, the character body is 8k, the character is fully nude with sensitive female parts .
Because it is a fantart version with 250k triangles for all character details, the model is not well optimized for game development, but in return the character details are high.
The model uses a total of 15 PBR materials.
Model includes full body: 1 objects - 1 materials 8k ( basecolor map , roughness map , normal map )
shirt armor : 1 objects - 1 material 4k (basecolor map , roughness map , normal map , metallic map )
pant : 1 objects - 1 material 4k (basecolor map , roughness map , normal map , metallic map )
eyes ; 1 objects - 2 materials 4k
hair : 1 object - 1 material (haircard : only opacity maps )
Eyelashes and eyebrows use 1 material : objects - 1 ( haircard : basecolor map , normal map , opacity map)
boot : objects -1 , materials - 1 (basecolor map , roughness map , normal map , metallic map )
2 swords and 2 scabbards using 3 materials . (basecolor map , roughness map , normal map , metallic map )
shoulder armor using 1 material . (basecolor map , roughness map , normal map , metallic map )
Very detailed crossbow using 2 materials . (basecolor map , roughness map , normal map , metallic map
The character body is about 90k tris, the accessory details range from 5k to 35k tris depending on the level of detail, the total tris of the whole set is about 250k tris .
vertices : 157,926
edges : 300,334
faces : 145,786 .
triangles : 268,617 .