Mid-poly and low-poly models. Rigged on 3dsmax CAT using Skin. Rendered in Marmoset Toolbag. All materials and textures are included. The textures of the model are applied with UV Unwrap. Units used: cm, model is 198cm tall.
Normal map was baked from a high poly model
Including OBJ, FBX and MAX formats
mid-poly model: 38018 polygons 74814 triangles 43556 vertices
low-poly model: 8547 polygons 15786 triangles 10549 vertices
Maps:
body_cloth_diffuse.tga (4096x4096) body_cloth_gloss.tga (4096x4096) body_cloth_low_normal.tga (4096x4096) body_cloth_normal.tga (4096x4096) body_cloth_scatter.tga (4096x4096) body_cloth_specular.tga (4096x4096) body_diffuse.tga (4096x4096) body_gloss.tga (4096x4096) body_low_normal.tga (4096x4096) body_normal.tga (4096x4096) body_scatter.tga (4096x4096) body_specular.tga (4096x4096)
hair_alpha.tga (4096x4096) hair_diffuse.tga (2048x2048) hair_normal.tga (2048x2048)
head_diffuse.tga (4096x4096) head_gloss.tga (4096x4096) head_low_normal.tga (4096x4096) head_normal.tga (4096x4096) head_scatter.tga (4096x4096) head_specular.tga (4096x4096)
skin_normal.tga (2048x2048)