Low-poly. Rendered in Marmoset Toolbag. All materials and textures are included. The textures of the model are applied with UV Unwrap. Units used: cm, model is 167cm tall.
Normal map was baked from a high poly model.
Including MAX, OBJ and FBX formats.
12194 polygons 22052 triangles 12295 vertices
Maps:
head_Diffuse.tga (4096x4096) head_Gloss.tga (4096x4096) head_Normal.tga (4096x4096) head_Roughness.tga (4096x4096) head_Specular.tga (4096x4096)
helmet_BaseColor.tga (4096x4096) helmet_Gloss.tga (4096x4096) helmet_Metallic.tga (256x256) helmet_Normal.tga (4096x4096) helmet_Roughness.tga (4096x4096) helmet_Specular.tga (64x64)
hair_Alpha.tga (2048x2048) hair_Diffuse.tga (2048x2048) hair_Normal.tga (2048x2048) hair_Specular.tga (2048x2048)
clothing_BaseColor_fabric.tga (4096x4096) clothing_BaseColor_fabric_neon.tga (4096x4096) clothing_BaseColor_leather.tga (4096x4096) clothing_BaseColor_leather_fabric.tga (4096x4096) clothing_Emissive_fabric_neon.tga (4096x4096) clothing_Gross_fabric.tga (4096x4096) clothing_Gross_fabric_neon.tga (4096x4096) clothing_Gross_leather.tga (4096x4096) clothing_Gross_leather_fabric.tga (4096x4096) clothing_Metallic.tga (256x256) clothing_Normal_fabric.tga (4096x4096) clothing_Normal_fabric_neon.tga (4096x4096) clothing_Normal_leather.tga (4096x4096) clothing_Normal_leather_bump.tga (4096x4096) clothing_Normal_leather_fabric.tga (4096x4096) clothing_Roughness_fabric.tga (4096x4096) clothing_Roughness_fabric_neon.tga (4096x4096) clothing_Roughness_leather.tga (4096x4096) clothing_Roughness_leather_fabric.tga (4096x4096) clothing_Specular.tga (64x64)