Low-poly model. Rigged on 3dsmax CAT using Skin. Rendered in Marmoset Toolbag. All materials and textures are included. The textures of the model are applied with UV Unwrap. Units used: cm, model is 187cm tall.
Normal map was baked from a high poly model
Including MAX, FBX and OBJ formats
23605 polygons 43708 triangles 24986 vertices
Maps:
head_diffuse.tga (4096x4096) head_gloss.tga (4096x4096) head_normal.tga (4096x4096) head_roughness.tga (4096x4096) head_specular.tga (4096x4096) head_translucency.tga (1024x1024)
body_diffuse.tga (4096x4096) body_gloss.tga (4096x4096) body_normal.tga (4096x4096) body_roughness.tga (4096x4096) body_specular.tga (4096x4096) body_translucency.tga (1024x1024)
hair_alpha.tga (2048x2048) hair_diffuse.tga (2048x2048) hair_normal.tga (2048x2048) hair_specular.tga (2048x2048)
pant_AO.tga (4096x4096) pant_Diffuse_Green.tga (4096x4096) pant_Diffuse_Green_Camo.tga (4096x4096) pant_Diffuse_Grey.tga (4096x4096) pant_Diffuse_Grey_Camo.tga (4096x4096) pant_Diffuse_Sand.tga (4096x4096) pant_Diffuse_Sand_Camo.tga (4096x4096) pant_Gloss.tga (4096x4096) pant_Metallic.tga (4096x4096) pant_Normal.tga (4096x4096) pant_Roughness.tga (4096x4096) pant_Specular.tga (4096x4096)
details_AO.tga (4096x4096) details_BaseColor.tga (4096x4096) details_BaseColor_Black.tga (4096x4096) details_BaseColor_Sand.tga (4096x4096) details_Diffuse.tga (4096x4096) details_Diffuse_Black.tga (4096x4096) details_Diffuse_Sand.tga (4096x4096) details_Gloss.tga (4096x4096) details_Metallic.tga (4096x4096) details_Normal.tga (4096x4096) details_Roughness.tga (4096x4096) details_Specular.tga(4096x4096)
armor_AO.tga (4096x4096) armor_BaseColor.tga (4096x4096) armor_BaseColor_Green.tga (4096x4096) armor_BaseColor_Grey.tga (4096x4096) armor_BaseColor_Sand.tga (4096x4096) armor_BaseColor_Sand_Black.tga (4096x4096) armor_Gloss.tga (4096x4096) armor_Metallic.tga (64x64) armor_Normal.tga (4096x4096) armor_Roughness.tga (4096x4096) armor_Roughness.tga (4096x4096) armor_Specular.tga (64x64)