Arab Local Woman 3D model
This is a model of a high detail Arabic Male character.
Originally created with Maya 2014 and exported to 3dsmax 2014 as FBX,
This model is suitable for use in advertising, design visualization, film, game cut scenes,Commercial , etc...
- This model contains Body, Two Eyeballs,Teeth,Tongue,Slibbers,hair,Cloth,sunglasses,briefcase
- This model includes realistic Mentalray SSS shaders.
- All preview images are rendered with Mentalray
- No compositing used, Product is ready to render as previews
-TEXTURE / MATERIALS - The textures are UV mapped,. The texture mapsinclude: color maps for subsurface
face_Texture_Difuce_1 face_Texture_Overall_1 Head_Disp Iris_Texture Body_Difuce Body_epidermal Body_Overall Displacement Eye_Texture
||Rig Specification|| Body Rig High Quality RIG - The model is custom rigged allowing full control of all Character For Both Face And Body rig feature
The Body Rig animator friendly control setup and it’s production ready features, this body setup will help you get the most out of your animation. – IK/FK switching on spine – Advanced spine setup without IK popping – Seamless IK/FK switching – IK/FK head – IK/FK arms – IK/FK legs – IK/FK fingers – Stretchy arms, legs, spine and neck – Bend controls on legs and arms – FULL foot control – Elbow and knee sliders – Open scale on all body parts – Leg and arm thickness control – Pose mirroring – Isolation controls to keep poses solid
Face Rig The Face Rig Face rig has everything you need.
-lid controls with emotion control -Eye scaling -Eye lid twisting -Skull controls, top and bottom -chin Jaw bone controls -Full mouth corner control _Eyebrow Controls _Lip Controls
Animation. High Quality Animation ready to use and adjustable
Diffrent type and verity of walk and many Actions fast -slow -happy- sad -angry -Tired-Run -Sitting Down -Stairs -On the phone -walking and talking -Transation -Clapping -Typing -Idle- -Talking
||ADDITIONAL NOTES|| -Lighting Scene is included _Maya_File contains Body and Clothes Animation. _FBX Contains the exported Character and cloths to be use in any 3d application such as 3dsamax- blender -c4d -any application that accept geometry cache XML File data _Cloth_Cache contains all the Geometry Cache file for Maya the 3dsmax files are just cached animation no rig attached to it