Shikaku The Hipster Robot Next Gen PBR Game and Render Ready Low-poly 3D model

  • next-gen PBR textured game ready real time model
  • optimised for real time visualisation, Virtual Reality scene, Augmented Reality scenes, modern PC or console video games therefore this model is not subdivision ready
  • due to the model characteristic this model can also be well used for CGI animations
  • fine details are made by normal maps
  • objects and corresponding texture sets are named properly and setup in order
  • the model is rigged and ready to animate (axis points are set for rotation)
  • head, torso, hip, shoulder, upper/lower arms, hands, fingers, upper/lower legs, and feet parts (back, middle, front) can be animated
  • Shikaku was modelled in Cinema 4D and textured in Substance Painter
  • for the geometry mostly quads used but it includes cc.5% triangles of the whole geometry and no n-gons included (see the wireframe preview images)
  • unwrapped non-overlapping clean UVs (see preview images with checkerboard and the UV layouts)
  • ready to render / the model renders in C4D Physical renderer exactly as on the preview images
  • the render studio setup is included in the .c4d file
  • beside the standard textures other Unity 5 (Standard Gloss) and Unreal Engine 4 PBR textures in .tif image format are also included in this project exported exclusively for Unity5 and Unreal Engine 4.These are included in folders (have to be linked manually in the game engines).
  • textures for game engines need to be downloaded separately from the models (of course they are available if you purchase the model)

Due to the nature of different 3D softwares and exchange formats textures might need to be manually relinked or reassigned.

Available File Types :

-- .c4d - native format

  • .fbx - v7.1
  • .dae - v1.5
  • .obj with .mtl

POINTS/VERTS : 22430 POLYGONS : 22877

Texture Resolutions :

128x128 finger gimbals (hidden parts) / no need for higher resolution - these parts can be turned off to save geometry if needed, these are primarily used to animate the fingers

512x512 finger side gimbals / these are not hidden but very small so there is no need for higher resolution

1024x1024 finger joints (one finger has 3 joints)

4096x4096 head, torso and hip

2048x2048 everything else including shoulder, upper/lower arms, upper/lower legs, feet parts (3 parts on each foot - front, middle, back)

7 types of Standard textures (.png) / Base Color, Height, Metallic, Normal_DirectX, Normal, Roughness and Ambient Occlusion 274 textures total

3 types of Unity 5 (.tif) textures / Albedo Transparency, Normal, SpecularSmoothness 309 textures total (the large number is out to that every finger joints have separate textures in this set)

3 types of Unreal Engine 4 (.tif) textures / BaseColor, Normal, OcclusionRoughnessMetallic 309 textures total (the large number is out to that every finger joints have separate textures in this set)

All textures have the PBR characteristic (render engine that supports PBR can use their PBR feature).All textures can be used in any renderer even in those which doesn’t support PBR, textures will render without the PBR characteristic.The preview images were rendered in C4D Physical render engine that doesn’t support PBR.

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    Shikaku The Hipster Robot Next Gen PBR Game and Render Ready
    $39.00
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    Response 91% in 1.1h
    3D Modeling
    Low-poly Modeling
    UV mapping
    Texturing
    Post Production
    3D model formats
    • Collada 1.5 (.dae)297 MB
    • Autodesk FBX 7.1 (.fbx)432 MB
    • Textures Unity 5-Version: Unity 5Version: UE4
    • Cinema 4D R18 (.c4d)298 MB
    • OBJ (.obj, .mtl) (2 files)-Version: with .mtl
    • 3D Studio (.3ds) -
    • Stereolithography (.stl) -
    3D model details
    • Publish date2017-07-21
    • Model ID#748808
    • Animated
    • Rigged approved
    • VR / AR / Low-poly
    • PBR approved
    • Geometry Polygon mesh
    • Polygons 22,877
    • Vertices 22,430
    • Textures
    • Materials
    • UV Mapping
    • Unwrapped UVs Non-overlapping
    • Plugins used
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