Low-poly model. Rendered in Marmoset Toolbag. All materials and textures are included. The textures of the model are applied with UV Unwrap. Units used: cm, model is 183cm tall.
Normal map was baked from a high poly model
Including and OBJ, FBX and MAX formats
19077 polygons 35162 triangles 19190 vertices
Maps:
head_diffuse.tga (4096x4096) head_specular.tga (4096x4096) head_gloss.tga (4096x4096) head_normal.tga (4096x4096) head_cavity.tga (4096x4096) head_fuzz.tga (4096x4096) head_translucent.tga (4096x4096)
hand_diffuse.tga (4096x4096) hand_specular.tga (4096x4096) hand_gloss.tga (4096x4096) hand_normal.tga (4096x4096) hand_cavity.tga (4096x4096) hand_fuzz.tga (4096x4096) hand_translucent.tga (4096x4096)
eye_diffuse.tga (1024x1024) eye_normal.tga (1024x1024) eye_normal_detail.tga (1024x1024) eye_specular.tga (1024x1024)
eyelashes_diffuse.tga (1024x1024)
hair_diffuse.tga (2048x2048) hair_normal.tga (2048x2048) hair_specular.tga (2048x2048) hair_alpha.tga (2048x2048)
shirt_diffuse.tga (4096x4096) shirt_specular.tga (4096x4096) shirt_gloss.tga (4096x4096) shirt_normal.tga (4096x4096) shirt_ao.tga (4096x4096) shirt_cavity.tga (4096x4096)
hat_diffuse.tga (4096x4096) hat_specular.tga (4096x4096) hat_gloss.tga (4096x4096) hat_normal.tga (4096x4096) hat_ao.tga (4096x4096) hat_cavity.tga (4096x4096)
pant_diffuse.tga (4096x4096) pant_specular.tga (4096x4096) pant_gloss.tga (4096x4096) pant_normal.tga (4096x4096) pant_ao.tga (4096x4096) pant_cavity.tga (4096x4096)
boot_diffuse.tga (4096x4096) boot_specular.tga (4096x4096) boot_gloss.tga (4096x4096) boot_normal.tga (4096x4096) boot_ao.tga (4096x4096) boot_cavity.tga (4096x4096)