
Robot Character Low-poly 3D model
Robot Character
Character exist in 2 resolutions. Highpoly version for highdetail rendering in blender and midpoly version for unreal engine. Midpoly version (rigged with epic skeleton) exported to unreal engine and included as migrate files and fbx.
-------------------------Blender 2.82/2.91 Package--------------------------------
Midpoly Character in A-pose:
- Clean Topology and Skinning
- High details PBR textures in TGA format saved inside blender files
- Slightly changed logos on unreal version. Logos are made with decals, textures and can be edited or changed in Photoshop. Substance files for base shading are included too
- 4 x 4096px textures for the character( 8k resolution)
- Rigged and skinned with AutoRig pro
- Clean Topology, Skinning and UV layout
- 45K Verts Mesh Resolution
Highpoly Character in A-pose:
- High details
- Tiled textured. Icons and logos are done with decals.
- Rendering in Cycles
- ca 2.5 Mio Verts/2,5 Mio Polys/5.1 Mio Tris ( character used bevel , mirror and subdiv modifiers which can be turned off). Without modifiers ca 183k Verts/214k Polys/400k Tris
- Not rigged.
-------------------------Unreal Package--------------------------------
- Unreal Version 4.24.3
- Midpoly Character exported to Unreal
- Mannequin skeleton/Epic skeleton
- Same size as epic mannequin
- Textures are properly calibrated and in TGA Format
- Logos and icons in the textures are done with decals and have separate Materials in unreal.
- FBX files and Migrate files
- Migrate files for direct importing to unreal. If using migrate files materials and textures are already imported and assigned. Migrate files should be extracted to unreals main content folder
- Because of Epic skeleton character can handle every animation that works with epic mannequin.
- Animations are not included in this package
-------------------------Unity Project--------------------------------
- Lowpoly version exported to unity
- Humanoid Rig
- TGA textures for unity standard pbr shaders imported
- Logos and icons in the textures are done with decals and have separate Materials
- FBX file is inside Unity project
-------------------------Info Rendering--------------------------------
Rendered in Blender 2.82 by using HDRIs with Highpoly version of the character. Screenshots from Unreal Engine was captured in Unreal with Midpoly Version
- Great work!
- Thank you very much!
- Nice Big Work!
- Thank you and all who likes !
- Cool
- Thank you!
- Super
- Thank you!
- Absolutely awesome! Extremely realistic and thoughtout design, good job pal!
- Thank you very much!
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- An excellent design that fits seamlessly into my existing Unity project. Tested under Unity 2020.2.1f1 HDRP. Whether textures, logos, bones, joint restrictions with FinalIK and Puppetmaster, everything could be set up without any problems. And the design concept is just brilliant, plus it's not even expensive in terms of performace. I would not hesitate to purchase more bots in this style.
- Superb! Excellent!
- Looks Great in Unity!
- Amazing model!!!