Unreal Engine project: Rigged: Yes Rigged to Epic skeleton: Yes If rigged to the Epic skeleton, IK bones are included: Yes Animated: No Number of Animations: 7 Demo animations for preview Number of characters: 3 Vertex counts of characters: Character 1: 12441 faces Character 2: 16300 faces Character 3: 13014 faces Shocker gun: 1620 faces Assault rifle: 1487 faces Number of Materials and Material Instances: 29 Number of Textures: 63 Texture Resolutions: 4096x4096 Supported Development Platforms: Windows: Yes Mac: No Documentation: No
Important/Additional Notes: Extra bones: Jaw, Eye_L, Eye_R, Eyelid_L, Eyelid_RUnity project: Number of textures: 73 Texture dimensions: 4096x4096 Polygon count of [Model Name]: Character 1: 12441 faces Character 2: 16300 faces Character 3: 13014 faces Shocker gun: 1620 faces Assault rifle: 1487 faces Number of meshes/prefabs: 5 meshes and 11 prefabs Rigging: Yes Animation count: 14 Animation type list: Walk, Walk_Back, Walk_Left, Walk_Right, Rest, Run, Run_Left, Run_Right, Walk_With_Gun, Walk_With_Gun_Left,Walk_With_Gun_Right, Shot, Death UV mapping: Yes Types of materials and texture maps (e.g., PBR): 29