
Robot Soldier Character Unreal Unity Low-poly 3D model
Robot Soldier Evil Machine Game Character Rigged PBR with UNREAL ENGINE and UNITY Export.
There are 2 versions of the character in the package:
- Lowpoly Resolution Character rigged and textured for game Engines.
- Midpoly Resolution Character unrigged in A pose Blender. (useful for tweaking)
-------------------------Unreal Package--------------------------------
- Unreal Project with exported Lowpoly Character - Epic Skeleton
- Character ready to animate. Tested with AnimStarterPack
- Unreal Mannequin size
- Materials and Textures imported and applied
- 3 Texture variants (black ,black metallic and yellow version)
- 4096x4096 texture resolution
-------------------------Unity Package--------------------------------
- Lowpoly Character is exported as Unity Package with Humanoid Skeleton
- Unity package contains character in FBX format, Materials and Calibrated textures for standard Unity PBR shader
------------------Description Lowpoly Character----------------------------
- High details textures
- 4096x4096 texture resolution. Metallness, Color, Normal, Roughness,Emissive,AO
- A-Pose
- Rigged in blender
- Character Lowpoly mesh resolution: 30.334 Polys / 29.626 Verts
- Rifle Lowpoly mesh resolution: 1.890 Polys / 1.771 Verts
- Unreal Package: Exported Character with Epic Skeleton
------------------------Description Midpoly Character-----------------------
- High detailed character in A pose .
- Textured with Texture nodes inside Blender. Tiled textures and decal textures for logos.
- To avoid unnesessary data volume i added one color scheme . Please see the screenshots with the info witch one. You can change the color easily by yourself by changing color palete in Blender nodes. And create your own color variations.
- Midpoly character is Unrigged
- Blender Cycles - Ready to Render scene
- Midpoly Character has Bevel Modifier in Blender. That Modifier can be turned off so mesh get much less dense. Character Midpoly mesh resolution( with Bevel Modifier): 535.103 Polys / 546,528 Verts Character Midpoly mesh resolution( no Bevel Modifier): 130,089 Polys / 150,353 Verts Rifle Midpoly mesh resolution ( with Bevel Modifier): 96.755 Polys / 97,731 Verts Rifle Midpoly mesh resolution ( no Bevel Modifier): 29,395 Polys / 31,850 Verts
Package contains:
-------------------------Blender Scene--------------------------------
Midpoly Character as Blender file. Unrigged Lowpoly Character as Blender file. Rigged
-------------------------FBX--------------------------------
Lowpolfy Character and Rifle Exported in FBX Format Midpoly Character Exported in FBX Format( with applied bevel modifier)
-------------------------Info Rendering--------------------------------
A video turnable represents the lowpoly version. Images from unreal engine represents the lowpoly version. Outdoor renderings represents the midpoly version
Have fun
- Nice
- Amazing, that's looks awesome
- Thanks to all people who likes!!!
- Hello! I have a doubt, I hope you are so kind to answer me, and I am also a creator of content in CGTrader (although I have not been long) and I would like to know how big is the main picture, because it looks very good and to tell the truth I do not know what is the ideal size for a photo on this platform
- Hello. Sorry for late answer. Hm actually i dont take some exact size. Its always ca 4/3 picture format..)
- woww!!
- great design!
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- Very nice work - thank you very much. I will put your Evilmachine design to good use in my game :).
- Great asset. Was a snap to re target in unreal for any of our motion cap. Thanks man.
- Very good model. Love it. Thank you very much!
- This is a beautiful model. I had some issues with Blender 2.8 but Michael was quick to answer and even made a new, 2.8 specific file that fixed the issues. I will definitely use other work by Michael in the future.