Captain Roger Low-poly 3D model

I decided to share this low/mid poly character I did a couple of years ago. Character: 115k tris/70k faces, there is no rigging

In the archive:

  1. ZTL file of the body (ready for bake, you don't need to bake it unless you want to check my workflow)
  2. ZTL file of the Head
  3. ZTL file wit the character in A-pose
  4. Maya file with low polys
  5. Substance painter files for Body, Head, Eyes, Colar, Eye patch. I decided to add some elements later, so they have separate texture sets.
  6. Fusion 360 files for some elements (F3D)
  7. Marmoset scene with the light setup.
  8. Readme file

About the video: The video record frame rate is getting much slower during capturing Marmoset; it's not a real-time preview, sorry

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Captain Roger
$40.00
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3D Modeling
Low-poly Modeling
Rendering
UV mapping
Texturing
PBR modeling
3D model formats
  • Autodesk Maya (.ma, .mb)4.3 GB
  • Zbrush (.ztl, .zbp)4.3 GB
  • Substance Painter (.spp, .sbsar)4.3 GB
  • Marmoset Toolbag (.tbscene, .tbmat)4.3 GB
  • Autodesk Fusion 360 (.f3d)4.3 GB
  • Autodesk FBX (.fbx) -
  • OBJ (.obj, .mtl) -
  • Stereolithography (.stl) -
3D model details
  • Publish date2020-12-09
  • Model ID#2749925
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 70,000
  • Vertices 60,000
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Mixed
  • Plugins used
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