Rick is based on one of my favorite characters, from one of my favorite animated series. Rick has been optimized to keep the mesh light, but enough density remains to support details. In addition to the main character, Rick comes with his signature portal ray in high detail, adding to the overall polycount. Rick is approximately 8836 polygons, while his ray is 6678 polygons. The model has had its UVs flattened and unwrapped for texturing. A copy of the character has been included with a basic joint structure and weights. It is unclear how they will translate to different software, but weights can be redone as needed.