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Lian is a high-quality stylized female character designed for modern real-time applications, including games, cinematics, and interactive experiences. She features a distinctive red outfit, appealing proportions, and clean topology, making her suitable for both performance-focused and visual-driven projects.
The character is optimized for use in engines like Unity and Unreal, with a balance between detail and efficiency.
Clean and optimized topology (~74K triangles)
Fully UV unwrapped with non-overlapping layout
High-quality PBR textures
Stylized semi-realistic design
Game-ready and performance friendly
Clean edge flow suitable for deformation and animation
Use Cases
Mobile and PC games
Third-person and RPG projects
Playable character or NPC
Cinematics and renders
VR and AR applications
Technical Details
Vertices: ~41,000
Triangles: ~74,000
Topology: Clean quad-based workflow
File Formats: BLENDER
Textures
PBR workflow (Albedo, Normal, Roughness, Metallic, etc.)
Optimized for real-time rendering
Consistent texel density
REVIEWS & COMMENTS
accuracy, and usability.
