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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Technical SpecificationsVisual Characteristics:
Sleek metallic gray and gunmetal color scheme with weathered/battle-worn texturesDual luminous blue/cyan optical sensors (eyes) with glowing effectSpherical/capsule-shaped head with articulated designLarge main body with prominent chest panel featuring a large central circular lensMuscular upper torso with segmented armor platingSegmented cylindrical arms with high articulation points and articulated fingersPower conduits and mechanical details visible (small brass/gold-colored elements)Sturdy leg structure with flat feet for stabilityAntenna/sensor arrays protruding from head
Design Features:
High-poly geometry with detailed surface texturesMultiple joint systems allowing realistic posingWeathered/distressed surface finish suggesting heavy use or combatAsymmetrical arm design for increased realismModular construction appearance (joints visible at shoulders, elbows, hips, knees)
Model Details for ListingPolygon Count (estimated): Medium to High-poly (appears to be 50K-150K polygons based on detail level)Texture Quality: High-resolution with normal maps, metallic maps, and roughness maps evidentRigging: Fully rigged with working joints (appears suitable for animation)Compatibility Formats Needed:
FBX (primary format for game engines)OBJ (wide compatibility)BLEND (if created in Blender)DAE/ColladaConsider MAX, Maya, or other 3D software formats if applicable
Materials & PBR:
Metallic materials with metallic/roughness PBR workflowDiffuse/Albedo maps for colorNormal maps for surface detailPossibly emission maps for the glowing eyes/sensors
Rendering & PresentationRender Engine: Appears to be rendered in a modern physically-based renderer (possibly Cycles, Arnold, or Octane)Lighting Setup: Professional three-point lighting with subtle key light, fill light, and rim lighting against coral/salmon pink backgroundBackground: Clean studio coral/pink gradient backdrop (professional presentation)Camera Angles Provided: 8 different views covering:
Full front pose (dynamic stance)Front-left three-quarter viewEnvironmental/room setting viewSide profile walking poseRear/back profile viewClose-up front upper body/head detailExtreme close-up of face/head sensorsAlternative action pose with raised arms