DESCRIPTION

Technical SpecificationsVisual Characteristics:

Sleek metallic gray and gunmetal color scheme with weathered/battle-worn texturesDual luminous blue/cyan optical sensors (eyes) with glowing effectSpherical/capsule-shaped head with articulated designLarge main body with prominent chest panel featuring a large central circular lensMuscular upper torso with segmented armor platingSegmented cylindrical arms with high articulation points and articulated fingersPower conduits and mechanical details visible (small brass/gold-colored elements)Sturdy leg structure with flat feet for stabilityAntenna/sensor arrays protruding from head

Design Features:

High-poly geometry with detailed surface texturesMultiple joint systems allowing realistic posingWeathered/distressed surface finish suggesting heavy use or combatAsymmetrical arm design for increased realismModular construction appearance (joints visible at shoulders, elbows, hips, knees)

Model Details for ListingPolygon Count (estimated): Medium to High-poly (appears to be 50K-150K polygons based on detail level)Texture Quality: High-resolution with normal maps, metallic maps, and roughness maps evidentRigging: Fully rigged with working joints (appears suitable for animation)Compatibility Formats Needed:

FBX (primary format for game engines)OBJ (wide compatibility)BLEND (if created in Blender)DAE/ColladaConsider MAX, Maya, or other 3D software formats if applicable

Materials & PBR:

Metallic materials with metallic/roughness PBR workflowDiffuse/Albedo maps for colorNormal maps for surface detailPossibly emission maps for the glowing eyes/sensors

Rendering & PresentationRender Engine: Appears to be rendered in a modern physically-based renderer (possibly Cycles, Arnold, or Octane)Lighting Setup: Professional three-point lighting with subtle key light, fill light, and rim lighting against coral/salmon pink backgroundBackground: Clean studio coral/pink gradient backdrop (professional presentation)Camera Angles Provided: 8 different views covering:

Full front pose (dynamic stance)Front-left three-quarter viewEnvironmental/room setting viewSide profile walking poseRear/back profile viewClose-up front upper body/head detailExtreme close-up of face/head sensorsAlternative action pose with raised arms

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Industrial Humanoid Robot Combat Robot Character Model Low-poly 3D model

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File formats
STL
Stereolithography | 2 files<br />File Size: 92.2 MB
OBJ
OBJ | 4 files<br />File Size: 187 MB
FBX
Autodesk FBX | 2 files<br />File Size: 45.3 MB
GLTF
glTF | 2 files<br />File Size: 75.1 MB
ABC
Alembic<br />File Size: 35.2 MB
PLY
Ply | 2 files<br />File Size: 43.2 MB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
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Binary FBX
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No unsupported objects
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Geometry
No N-gons
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No faceted geometry
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Manifold geometry
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Textures & material
PBR textures
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Required PBR textures:
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- Roughness
- Metalness
- Normal
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Square textures
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Power of 2 texture sizes
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Assigned materials
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No UV overlaps
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3D Features
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3D printing
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Model is not 3D printable
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Subdivision ready
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Unwrapped UVs
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