DESCRIPTION

The white helmet here is modeled on Maya 3D, the uvs are non overlaping and the textures were edited with Adobe Photoshop C.C this one is the first of various projects I have been doing lately. The final look was given with NukeX, the resolution is set to 1280px X 720px but you are free to change it into the preferences you want.

The file is composed of:

  • Maya Scene: you'll need at least Maya 2017 to open it

  • OBJ, MTL and FBX helmet formats

  • The helmet's textures

  • All the images shown in this productThe only thing you have to do is open the scene file, create a project window, save the textures in the source images folder, assign the shaders to the meshes and set the textures you have already saved. Since the uvs are already done, you can import them inside Photoshop and make your own textures

Note:

  1. This doesn't contain neither the PSD file nor the NukeX script. Plase don't hesitate to give me a touch and I'll share you both files

  2. The project was rendered with Arnold 5 with high sampling values

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Maya 3D Helmet Prop - Project and Textures 3D model

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Native file format
MA
Size: 424 KB
Renderer: Arnold | 5 | 2017
Exchange formats
OBJ
OBJ | 2 files<br />File Size: 646 KB
FBX
Autodesk FBX<br />File Size: 186 KB
STL
Stereolithography<br />File Size: 273 KB
TEXTURES
Textures<br />File Size: 21.8 MB
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FBX
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Manifold geometry
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Power of 2 texture sizes
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44656 polygons
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/ 44800 vertices
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