Stylized creature character textured and optimized for games with rig and animations. It has a stylistic eye/mouth, with the rigged and animated transaction.
The character was rigged in Blender 2.82, it has PBR textures (Diffuse, roughness, normal map, AO), and unity's Universal format (Albedo Transparency, normal map, SpecularSmoothness); Contains animations: backward_walk_cycle, Blink_face_animation, Death (Close eye, it supposed to be ragdoll), eye_squiz_face, Fall_cycle, Get_Damage, idle_cycle, idle_cycle_peek, idle_smile, Landing_animation, left_side_walk_cycle, Pushing_forward, right_side_walk_cycle, run_cycle, run_cycle_left, run_cycle_right, Sliding_cycle, sneak_cycle, sneaking_idle_cycle, walk_cycle, walk_cycle_left, walk_cycle_right.
3D model has 3 levels of detail details: LOD0 - Tris: 4,670, Vertices: 14,010; LOD1 - Tris: 2,005, Vertices: 6,015; LOD2 - Tris: 1,193, Vertices: 3,585;
I also included the Bowling hat model from the screenshot (without texture, but UV unwrapped).