3 objects in the scene : cloak (combined with buttons into one object), hat and pillar with branches
Polycount:
cloak - 8565 verts
hat - verts
pillar - 40 verts
branches - 4570
buttons (4 pieces) - 4776
You can reduce the number of polygons by removing hat or buttons
PBR textures for specular glossiness workflow 4096*4096 TIFF16 bit
Textures: Color, Specular, glossiness, normal openGL. 3 texture sets for cloak, hat and pillar (with branches) separately
Real world scale (you can see its size in Blender screenshot
Rendered in Blender Cycles and Marmoset. In Cycles renders the cloak has Subdivision modifier level 1. There's no modifier in the files, you can use It if It's necessary
I hope you like It! Don't forget to leave the review