High-Fidelity MetaHuman Groom Hair Asset
This resource includes the project file of UE5.5.4, 1 abc source file, and 1 source skeletal mesh file.
This hair has been verified through the meta human accessory adaptation of Unreal 5.7!
This premium groom hair asset is specifically designed for MetaHuman characters, offering seamless compatibility across all MetaHuman variations. Engineered for both real-time performance and cinematic quality, it provides unmatched flexibility and visual fidelity.
Key Features:
Full MetaHuman Compatibility: Perfectly binds to all MetaHuman characters with no additional adjustment required.
LOD Optimized: Smart LOD setup allows hair curve count to reduce by over 70% under default LOD settings, ensuring excellent real-time performance.
Physics-Ready: Fully optimized for Unreal Engine's physics simulation, using only 1,000 physical guide curves to maintain fluid and realistic hair motion.
Advanced Color Customization: Supports AI-generated color textures, enabling complete creative control over hair coloration and style.
High-Detail Curve Data: Includes 91,601 hair curves and 1,207,769 vertices, delivering stunning detail and realism.
Film-Quality Option: LODs can be disabled to unleash full resolution for cinematic or VFX-quality renders.
Whether you’re working on games, digital humans, or virtual production, this groom is built to scale with your needs—from lightweight real-time animation to high-end film rendering.
Plugins and settings
To use this assets in Unreal Engine 5, make sure to:
Enable plugin: Groom, Alembic Hair Importer.
In Project Settings enable: Support Compute Skin Cache.
For further binding operations, please refer to the introduction txt in the resource file
If you have any questions, please send me an email: halfthenight@163.com