Oh Ilnam character from the Squd game serial, i liked it so much so i want to do some characters
The model is low poly and PBR textured, it was created for game engine.
The rig is Epic Skeleton and Rigify in blender
The Rigify skeleton controls the Epic Skeleton so you can animate it in blender and add it to the UE4 or other game engine i think this skeleton is good for other engines but not shure
When export skeleton or animation (FBX) to UE4 or other game engine make shure (Armature>only deform bones is True and Add leaf bones is False)
I added to engine skeleton a several bones for Jaw-mouth Tongue and Eyes.
The Shape keys only for Oh_Ilnam and Inners meshes.
In shape keys mostly i have the emotions for character/ there is not so mush, just 6 emotions and shape keys for closing eyes.
All shape keys in Blender has an control bones, for manipulating the value of them from (0.000 to 1.000).
Normal info - all normals are baked from hipoly mesh i chose the DirectX normal, if i use the OpenGL normal i had to invert the green channel in Blender
The Metalic map only for Kurtka mesh just to show a little bit the zipper
Five material presets
Oh_Ilnam (For Oh_Ilnam and Body meshes)
Kurtka (For Jacket mesh)
Numbers (For Numbers mesh)
Suit (For Suit and Suit_Part meshes)
Inners (For Inners mesh (Eyes, Teeth))
Triangles - 19 840
Faces - 19 840
Objects - 10
Count of animations is 28
Animations in folders
Crouch (7 animations)
Fiting (6 animations)
Run (8 animations)
Walk (7 animations)