DESCRIPTION

Realistic 3D Model of a Character

This 3D model is a highly detailed and realistic representation of a Man character. Created using industry-standard software, Maya, 3ds Max, Zbrush, Unity, and Unreal Engine this model is perfect for use in video games, and animation visualizations.

The model is available in.OBJ and . FBX file formats, with dimensions of (insert measurements here). The model is textured with realistic materials and is fully UV mapped for easy integration into any project.Texture size:

2048x2048

The model is fully rigged and ready for animation, with detailed engine parts.

This Man character model can be used in a variety of projects, including video games, and animations.

This model is a high-poly model, suitable for high-quality renders and animations.

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Human man in shorts Low-poly 3D model

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File formats
FBX
Autodesk FBX<br />File Size: 1.37 MB
MAX
Autodesk 3ds Max<br />File Size: 14.4 MB
Provided by designer
Information and details shared directly by the model's designer.
3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
19255 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 19154 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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