construction worker 3D model

This is a model of a construction worker

Originally created with Maya 2014


This model is suitable for use in advertising, design visualization, film, cut scenes,Commercial etc...


  • This model contains Body,3 different types of Cloths, Two Eyeballs,Teeth,Tongue,shoes,lasses,halmet,3 different type of Faces
  • This model includes realistic Mentalray SSS shaders.


  • All preview images are rendered with Mentalray
  • No compositing used, Product is ready to render as previews


-TEXTURE / MATERIALS - The textures are UV mapped,.

||Rig Specification||

Body Rig High Quality RIG - The model is custom rigged allowing full control of all Character For Both Face And Body rig feature

The Body Rig animator friendly control setup and its production ready features, this body setup will help you get the most out of your animation. IK/FK switching on spine Advanced spine setup without IK popping Seamless IK/FK switching IK/FK head IK/FK arms IK/FK legs IK/FK fingers Stretchy arms, legs, spine and neck Bend controls on legs and arms FULL foot control Elbow and knee sliders Open scale on all body parts Leg and arm thickness control Pose mirroring Isolation controls to keep poses solid

Face Rig

-lid controls open and close -mouth open and closing -smile sad -eyebrow controls

Animation. High Quality Animation ready to use and adjustable with over then 8000 frame

this huge library contin Diffrent type and verity of walks Runs and many Actions fast -slow -happy- sad -angry -Tired-Run -Sitting Down -Stairs -On the phone -walking and talking -Transation -Clapping -Typing -Idle- -Talking _Fast RUn _Angry _Scared _etc.........................and so many other animation you can check them in the videos

||ADDITIONAL NOTES|| -Lighting Scene is included

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  • wwizepy17
    2017-11-28 15:33
    the animations work in 4d cinema?
  • qqdelobel
    2018-08-13 16:08
    I'm currently spending days reworking this mesh. UVs of solid parts aren't unfolded, skin is poor quality (see knees, elbows and shoulders), Topology doesn't allow correct mesh deformation, Mesh is full of nGons and t-shapes, proportions are off (head too big) and to add to that the mesh isn't even symmetrical when in T-Pose so good luck if you want to redo a skin / a set of animations. The rig is the only functional part so I would advise to delete all geometry and redo a complete character on top of it (+ UVs and skinning). Animations would be ok on a decent mesh.
    • AAnimationLibrary
      2018-08-14 02:36
      The model has been built in a certain way if you want it to meet your requirement it's totally your responsibility .
    Item Rating11
    • jjdiddio
      2018-10-26 16:54
      Not Recommended
      exporting fbx of this file caused a lot of problems. There seems to be a skin deformer that's pretty heavy, as well as, no bind pose whitch messes things up. I ended up having to do a alembec export and retexture the file in another program.
    • bbjolin
      2017-12-15 10:31
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    3D model formats
    • Maya2014 (.ma, .mb)165 MBVersion: 2014Renderer: Mental Ray 2014
    • Truevision (.tga)165 MB
    • Other 6.71 MB
    • 3D Studio (.3ds) -
    • Autodesk FBX (.fbx) -
    • OBJ (.obj, .mtl) -
    • Stereolithography (.stl) -
    3D model details
    • Publish date2017-02-04
    • Model ID#690884
    • Animated approved
    • Rigged approved
    • VR / AR / Low-poly
    • PBR
    • Geometry Polygon mesh
    • Polygons 36,945
    • Vertices 37,159
    • Textures
    • Materials
    • UV Mapping
    • Unwrapped UVs Non-overlapping
    • Plugins used