basketball player 3D model
This is a model of a high detail basketball character.
Originally created with Maya 2014 and exported to 3dsmax 2014 as FBX, fully function in 3dsmax all the animation works perfectly for maya you will get it in 2 version cloth sim and cloth rigged
This model is suitable for use in advertising, design visualization, film, game cut scenes,Commercial , VR, etc...
- All preview images are rendered with Mentalray
- No compositing used, Product is ready to render as previews
-TEXTURE / MATERIALS - The textures are UV mapped,. The texture maps include: color maps for subsurface
||Rig Specification|| Body Rig High Quality RIG - The model is custom rigged allowing full control of all Character For Both Face And Body rig feature
The Body Rig animator friendly control setup and its production ready features, this body setup will help you get the most out of your animation. IK/FK switching on spine Advanced spine setup without IK popping Seamless IK/FK switching IK/FK head IK/FK arms IK/FK legs IK/FK fingers Stretchy arms, legs, spine and neck Bend controls on legs and arms FULL foot control Elbow and knee sliders Open scale on all body parts Leg and arm thickness control Isolation controls to keep poses solid
Animation. High Quality Animation ready to use and adjustable
||ADDITIONAL NOTES|| -Lighting Scene is included _Maya_File contains Body and Clothes Animation. _FBX Contains the exported Character and cloths to be use in any 3d application such as 3dsamax- blender -c4d game engines-any application that accept geometry cache XML File data _Cloth_Cache contains all the Geometry Cache file for Maya