basketball player 3D model
This is a model of a high detail basketball character.
Originally created with Maya 2014 and exported to 3dsmax 2014 as FBX, fully function in 3dsmax all the animation works perfectly
for maya you will get it in 2 version cloth sim and cloth rigged
This model is suitable for use in advertising, design visualization,
film, game cut scenes,Commercial , VR, etc...
- All preview images are rendered with Mentalray
- No compositing used, Product is ready to render as
-TEXTURE / MATERIALS - The textures are UV mapped,. The texture maps include: color maps for subsurface
High Quality RIG - The model is custom rigged allowing full control of all Character For Both Face And Body
The Body Rig animator friendly control setup and its production ready features, this body setup will help you get the most out of your animation.
IK/FK switching on spine
Advanced spine setup without IK popping
Seamless IK/FK switching
Stretchy arms, legs, spine and neck
Bend controls on legs and arms
FULL foot control
Elbow and knee sliders
Open scale on all body parts
Leg and arm thickness control
Isolation controls to keep poses solid
High Quality Animation ready to use and adjustable
-Lighting Scene is included
_Maya_File contains Body and Clothes Animation.
_FBX Contains the exported Character and cloths to be use in any 3d application such as 3dsamax- blender -c4d game engines-any application that accept geometry cache XML File data
_Cloth_Cache contains all the Geometry Cache file for Maya