Soldier Bandit Character PBR Rigged 3D Model Low-poly 3D model
This is Qualitative 3d model of BANDIT Character in Game Lowpoly Version.
The idea behind separated equipment that you can attach and detach parts, is to give the ability for a character to progress, exchange equipment ingame etc.
It gives also the option to add or remove some equipment from the character you do/dont want.
All Parts are skinned on the same biped and are separate meshes, so it is quite easy to hide/remove them.
Rigging: Character is rigged with 3ds max biped and can handle handmade and motion capture animation
Polys 55271 Verts 54876 Tris 104416
- Real-world scale
- System unit cm
- Character height 191 cm
- 3ds max scene organized by layers
- Mesh in Editable Poly.
- Geometry prepared for game( Lowpoly)
- professional clean UV map
- professional highres textures
- Clean handmade and balanced topology for details and animation
- not symmetrical
PBR Textures Formats : TGA/JPG
Textures are detail-rich so they are even good enough for closeups. But of course you can scale them down for your required resolution. Every part has quality UV layout so even downscaled textures will look good. (see texture examples)
Character parts and related texture resolutions: Body 4096x4096px ArmArmor 2048x2048px Cloth Mask 2048x2048px Eye 1024x1024 Gloves 2048x2048 Mask(plastic) 2048x2048 Pants 4096x4096px Pumpgun 4096x4096px Shirt 2048x2048px Shoes 2048x2048px Shoulder 2048x2048px Vest Bags 2048x2048 Vest 4096x4096
Texture types: Color (Albedo) Roughness/Glossiness Height Metalness Normal AO
PBR Game READY!!!
Beside of 3dsmax 2017 Scene with new Art render, you also can find Marmoset 3 Scene with Character and shader setup inside this package.
3ds max 2017 Scene- Character ready to render with new implemented 3dsmax-ART Render (no extra plugins/render needed)
3ds max 2013&2016 Scene - Character in t-pose(default shader) and skinned with biped
Marmoset Toolbag 3 scene - shaded Character in Marmoset Toolbag 3, in action pose
FBX 2013 - Character in t-pose with bones and skinned
Obj - Character in t-pose (not rigged)
If you like you can click on my name to see all my characters.