astronaut 3D model

Hi, I’ve been working on this model for some time and I wanted to share the progress. I was going to leave it as an untextured sculpt but I thought it would be better to put some colors on. I created a less dense mesh to bake the normal maps. The model was made with ZBrush and 3ds Max and textured in Substance Painter. The renders were made with Marmoset Toolbag and BPR passes in ZBrush. I hope you like it. Here’s some flavor text that goes with the model. “In the next few years we shall see ourselves cross the doorstep of our solar home and venture into interstellar space.” Station 11 began as a fragile framework of polysteel foam at the turn of the 27th century. Now, after 78 years of work, it was almost ready for its longest journey. In less than three years it would be fully capable of reaching 98% the speed of light and go beyond the Solar Rim. Jim Kolinsky was making his routine checks on one of the targeting modules. He'd be one of the last solarborn.3D Apollo 11 astronaut spacesuit with Helmet, Torso Camera, Gloves and Boots modeled in high precision. this is a mix between several references i found, some parts are freely interprated. this model has been accurately recreated in 3d High poly to keep every details.

The Quality you need : First of all, this model was based on a several pictures and close up of the real product to provide you the best quality in terms of texture references and proportions.

The entire model was textured with its accessories relying on references and actual products. Textures may need to be relocate after uncompressing the Texture file.

included :

APOLLO 11 armstrong spacesuit / helmet / Torso Camera / Gloves / boots

4K Textures. 3ds MAX, Physical Shader 2017 & 2014 ( Textured ) 3ds MAX, V-ray 2017 & 2014 ( Textured ) 3ds MAX, Corona 2017 & 2014 ( Textured ) Blender 2.8, Cycles ( Textured ) ABC ( Mesh Only ) FBX ( Mesh Only ) OBJ ( Mesh Only )

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    astronaut
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    Response 50% in 48.0h
    3D Modeling
    Low-poly Modeling
    UV mapping
    Texturing
    Shaders
    Post Production
    PBR modeling
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    3D model formats
    • Zbrush (.ztl, .zbp)30.7 MB
    • Autodesk Maya (.ma, .mb)10.8 MB
    • Autodesk FBX (.fbx)10.8 MB
    • OBJ (.obj, .mtl)6.63 MB
    • Autodesk 3ds Max (.max)5.5 MB
    • 3D Studio (.3ds) -
    • Stereolithography (.stl) -
    3D model details
    • Publish date2019-10-08
    • Model ID#2118236
    • Animated
    • Rigged
    • VR / AR / Low-poly
    • PBR
    • Geometry Polygon mesh
    • Polygons 0
    • Vertices -
    • Textures
    • Materials
    • UV Mapping
    • Unwrapped UVs Non-overlapping
    • Plugins used
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