Lowpoly model. Rigged on 3dsmax CAT using Skin. Rendered in Marmoset Toolbag 4. All materials and textures are included. The textures of the model are applied with UV Unwrap. Units used: cm, model is 185cm tall.
Normal map was baked from a high poly model Including OBJ, FBX and MAX formats
42627 polygons 74689 triangles 48248 vertices
Maps:
boot_AO.tga, boot_Glossiness.tga, boot_Roughness.tga, boot_Metallic.tga, boot_Specular.tga, boot_Normal.tga, boot_BaseColor.tga, boot_Diffuse.tga, boot_Curvature.tga (2048x2048)
beret_AO.tga, beret_Glossiness.tga, beret_Roughness.tga,beret_Metallic.tga, beret_Specular.tga, beret_Normal.tga, beret_BaseColor_Blue.tga, beret_BaseColor_Red.tga, beret_BaseColor_Green.tga, beret_Diffuse_Blue.tga, beret_Diffuse_Red.tga, beret_Diffuse_Green.tga, beret_Curvature.tga (2048x2048)
details_AO.tga, details_Glossiness.tga, details_Roughness.tga, details_Metallic.tga, details_Specular.tga, details__Normal.tga, details_BaseColor.tga, details_Diffuse.tga, details_Curvature.tga (2048x2048)
vest_AO.tga, vest_Glossiness.tga, vest_Roughness.tga, vest_Metallic.tga, vest_Specular.tga, vest_Normal.tga, vest_BaseColor.tga, vest_Diffuse.tga, vest_Curvature.tga (4096x4096)
head_Diffuse.tga, head_Glossiness.tga, head_Normal.tga, head_Specular.tga (4096x4096)
hand_Diffuse.tga, hand_Glossiness.tga, hand_Normal.tga, hand_Specular.tga (4096x4096)
hair_Diffuse.tga, hair_Alpha.tga, (2048x2048)
pant_AO.tga, pant_BaseColor_Brown.tga, pant_BaseColor_Green.tga, pant_BaseColor_Camo_01...04.tga pant_Glossiness.tga, pant_Metallic.tga, pant_Specular.tga, pant_Normal.tga, pant_Roughness.tga (4096x4096)
tactical_knee_pads_AO.tga , tactical_knee_pads_Base_Color_Black.tga, tactical_knee_pads_Diffuse_Black.tga, tactical_knee_pads_Cavity.tga, tactical_knee_pads_Glossiness.tga, tactical_knee_pads_Metallic.tga, tactical_knee_pads_Normal.tga, tactical_knee_pads_Roughness.tga, tactical_knee_pads_Specular.tga (2048x2048)