Army Man Low-poly 3D model

Low-poly model. Rigged on 3dsmax CAT using Skin. Rendered in Marmoset Toolbag and Unreal Engine 4. All materials and textures are included. The textures of the model are applied with UV Unwrap. Units used: cm, model is 184cm tall.

Normal map was baked from a high poly model

Including OBJ, FBX and MAX formats

20649 polygons 37038 triangles 19262 vertices


armor_AO.tga (4096x4096) armor_Gloss.tga (4096x4096) armor_Specular.tga (64x64) armor_Normal.tga (4096x4096) armor_BaseColor.tga (4096x4096) armor_OcclusionRoughnessMetallic.tga (4096x4096)

bag_AO.tga (4096x4096) bag_Diffuse.tga (4096x4096) bag_Gloss.tga (4096x4096) bag_Specular.tga (4096x4096) bag_Normal.tga (4096x4096) bag_BaseColor.tga (4096x4096) bag_OcclusionRoughnessMetallic.tga (4096x4096)

boot_AO.tga (2048x2048) boot_Diffuse.tga (2048x2048) boot_Gloss.tga (2048x2048) boot_Specular.tga (2048x2048) boot_Normal.tga (2048x2048) boot_BaseColor.tga (2048x2048) boot_OcclusionRoughnessMetallic.tga (2048x2048)

defence_AO.tga (2048x2048) defence_Diffuse.tga (2048x2048) defence_Gloss.tga (2048x2048) defence_Specular.tga (2048x2048) defence_Normal.tga (2048x2048) defence_BaseColor.tga (2048x2048) defence_OcclusionRoughnessMetallic.tga (2048x2048)

glove_AO.tga (2048x2048) glove_BaseColor.tga (2048x2048) glove_Gloss.tga (2048x2048) glove_Normal.tga (2048x2048) glove_Specular.tga (64x64) glove_OcclusionRoughnessMetallic.tga (2048x2048)

head_Diffuse.tga (4096x4096) head_Gloss.tga (4096x4096) head_Normal.tga (4096x4096) head_Specular.tga (4096x4096)

pant_AO.tga (4096x4096) pant_Gloss.tga (4096x4096) pant_Specular.tga (64x64) pant_Normal.tga (4096x4096) pant_BaseColor.tga (4096x4096) pant_Green_BaseColor.tga (4096x4096) pant_Green_Camo_BaseColor.tga (4096x4096) pant_Grey_Camo_BaseColor.tga (4096x4096) pant_Sand_BaseColor.tga (4096x4096) pant_Sand_Camo_BaseColor.tga (4096x4096) pant_OcclusionRoughnessMetallic.tga (4096x4096)

shirt_AO.tga (4096x4096) shirt_Gloss.tga (4096x4096) shirt_Specular.tga (64x64) shirt_Normal.tga (4096x4096) shirt_BaseColor.tga (4096x4096) shirt_Green_BaseColor.tga (4096x4096) shirt_Green_Camo_BaseColor.tga (4096x4096) shirt_Grey_Camo_BaseColor.tga (4096x4096) shirt_Sand_BaseColor.tga (4096x4096) shirt_Sand_Camo_BaseColor.tga (4096x4096) shirt_OcclusionRoughnessMetallic.tga (4096x4096)

Item Rating80
  • AAstrobeej
    2020-06-06 21:21
  • eevtital
    2020-03-04 22:34
    Very nice
  • JohannHirschJohannHirsch
    2020-02-20 22:22
  • aadam-k-smith13
    2019-11-01 16:44
    Amamzing models aand this is too, using for VR, some descriptions mention VR . Until you try to use in whole body experience , issues might not show up, big one is rigging , then texture. This models look good and rigged right for using as VR player models.
  • zzitmo
    2019-03-01 06:57
    Very positive and responsive. I have not open the character yet so i am keeping my fingers cross. The previous character i purchase from a different designer had so much problem i couldn't even use it. Zitmo
Army Man
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Response 76% in 2.9h
3D model formats
  • Autodesk 3ds Max (.max) (2 files)-Version: 2016Renderer: Default (Scanline) Version: 2015Renderer: Default (Scanline)
  • Other 549 MB
  • Autodesk 3ds Max (.max) (2 files)-Version: 2016Renderer: Default (Scanline) Version: 2015Renderer: Default (Scanline)
  • OBJ (.obj, .mtl)714 KB
  • Autodesk FBX (.fbx)3.31 MB
  • 3D Studio (.3ds) -
  • Stereolithography (.stl) -
3D model details
  • Publish date2018-05-19
  • Model ID#902208
  • Animated
  • Rigged approved
  • VR / AR / Low-poly approved
  • PBR
  • Geometry Polygon mesh
  • Polygons 20,649
  • Vertices 19,262
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Overlapping
  • Plugins used