
Army Man Low-poly 3D model
Low-poly model. Rigged on 3dsmax CAT using Skin. Rendered in Marmoset Toolbag and Unreal Engine 4. All materials and textures are included. The textures of the model are applied with UV Unwrap. Units used: cm, model is 184cm tall.
Normal map was baked from a high poly model
Including OBJ, FBX and MAX formats
20649 polygons 37038 triangles 19262 vertices
Maps:
armor_AO.tga (4096x4096) armor_Gloss.tga (4096x4096) armor_Specular.tga (64x64) armor_Normal.tga (4096x4096) armor_BaseColor.tga (4096x4096) armor_OcclusionRoughnessMetallic.tga (4096x4096)
bag_AO.tga (4096x4096) bag_Diffuse.tga (4096x4096) bag_Gloss.tga (4096x4096) bag_Specular.tga (4096x4096) bag_Normal.tga (4096x4096) bag_BaseColor.tga (4096x4096) bag_OcclusionRoughnessMetallic.tga (4096x4096)
boot_AO.tga (2048x2048) boot_Diffuse.tga (2048x2048) boot_Gloss.tga (2048x2048) boot_Specular.tga (2048x2048) boot_Normal.tga (2048x2048) boot_BaseColor.tga (2048x2048) boot_OcclusionRoughnessMetallic.tga (2048x2048)
defence_AO.tga (2048x2048) defence_Diffuse.tga (2048x2048) defence_Gloss.tga (2048x2048) defence_Specular.tga (2048x2048) defence_Normal.tga (2048x2048) defence_BaseColor.tga (2048x2048) defence_OcclusionRoughnessMetallic.tga (2048x2048)
glove_AO.tga (2048x2048) glove_BaseColor.tga (2048x2048) glove_Gloss.tga (2048x2048) glove_Normal.tga (2048x2048) glove_Specular.tga (64x64) glove_OcclusionRoughnessMetallic.tga (2048x2048)
head_Diffuse.tga (4096x4096) head_Gloss.tga (4096x4096) head_Normal.tga (4096x4096) head_Specular.tga (4096x4096)
pant_AO.tga (4096x4096) pant_Gloss.tga (4096x4096) pant_Specular.tga (64x64) pant_Normal.tga (4096x4096) pant_BaseColor.tga (4096x4096) pant_Green_BaseColor.tga (4096x4096) pant_Green_Camo_BaseColor.tga (4096x4096) pant_Grey_Camo_BaseColor.tga (4096x4096) pant_Sand_BaseColor.tga (4096x4096) pant_Sand_Camo_BaseColor.tga (4096x4096) pant_OcclusionRoughnessMetallic.tga (4096x4096)
shirt_AO.tga (4096x4096) shirt_Gloss.tga (4096x4096) shirt_Specular.tga (64x64) shirt_Normal.tga (4096x4096) shirt_BaseColor.tga (4096x4096) shirt_Green_BaseColor.tga (4096x4096) shirt_Green_Camo_BaseColor.tga (4096x4096) shirt_Grey_Camo_BaseColor.tga (4096x4096) shirt_Sand_BaseColor.tga (4096x4096) shirt_Sand_Camo_BaseColor.tga (4096x4096) shirt_OcclusionRoughnessMetallic.tga (4096x4096)
- Very nice work.
- Is it good for first person?
- Good job
- is this scaled and compatible with epic skeleton (UE4) ?
- Adorable work
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- Last
- Very nice
- Amamzing models aand this is too, using for VR, some descriptions mention VR . Until you try to use in whole body experience , issues might not show up, big one is rigging , then texture. This models look good and rigged right for using as VR player models.
- Very positive and responsive. I have not open the character yet so i am keeping my fingers cross. The previous character i purchase from a different designer had so much problem i couldn't even use it. Zitmo