Low-poly. Rendered in Marmoset Toolbag. All materials and textures are included. The textures of the model are applied with UV Unwrap. Units used: cm, model is 170cm tall.
Normal map was baked from a high poly model.
Including MAX, OBJ and FBX formats.
28241 polygons 53127 triangles 27835 vertices
Maps:
body_diffuse.tga (4096x4096) body_specular.tga (4096x4096) body_gloss.tga (4096x4096) body_normal.tga (4096x4096)
head_diffuse.tga (2048x2048) head_specular.tga (2048x2048) head_gloss.tga (2048x2048) head_normal.tga (2048x2048)
armor_diffuse (4096x4096) armor_specular.tga (4096x4096) armor_gloss.tga (4096x4096) armor_basecolor.tga (4096x4096) armor_roughness.tga (4096x4096) armor_metallic.tga (4096x4096) armor_normal.tga (4096x4096) armor_ao.tga (4096x4096)
sword_diffuse (4096x2048) sword_specular.tga (4096x2048) sword_gloss.tga (4096x2048) sword_basecolor.tga (4096x2048) sword_roughness.tga (4096x2048) sword_metallic.tga (4096x2048) sword_normal.tga (4096x2048) sword_ao.tga (4096x2048)
hair_diffuse.tga (2048x2048) hair_specular.tga (2048x2048) hair_normal.tga (2048x2048) hair_alpha.tga (2048x2048)
eyelashes_diffuse.tga (2048x2048) eyelashes_alpha.tga (2048x2048)