Low polygonal game ready animated model of Skeleton Sorcerer in 3D Max file version 2009.
Unreal Asset Included. Unity Asset included.
.FBX, DAE (Collada) and OBJ are included. I exported animated version into .FBX and DAE (Collada) file formats. Not skinned version I exported to .OBJ format.
Skeleton has 7,292 polygons, 13,676 triangles and 7,200 vertexes. With armor, and stuff - 8,873 polygons, 16,766 triangles and 9,115 vertexes
Rig has 44 bones.
Textures: diffuse, specular and normals maps. Textures are TIF file format 2048x2048 - body and robe. 1024x1024 for stuff. Character has 47 animations. BIP (Character Studio) files are included.
Unreal Pack Included.
Unreal Technical Detales:
Scaled to Epic skeleton: Yes Rigged: Yes Rigged to Epic skeleton: Yes Animated: Yes Number of characters: 1 Vertex counts of characters: 9,115 Number of Textures: 8 diffuse, specular, metallic (in specular alpha), opacity (in color alpha) and normals. Texture Resolutions: 2048x2048, 512x512 Number of Materials and Material Instances: 3 Materials Number of Animations: 47 animations. Animation types: on place animations Intended Platform: PC / MAC / XBox1 / PS4 Platforms Tested: PC Documentation Included: Yes Important\Additional Notes: PBR materials setup, Physics Asset setup included
Animation list:
0) T_Pose: 0 fr., 1) Skeleton_Idle: 1 – 100 fr.,
2) Skeleton_Use_object: 101 – 141 fr., 3) Skeleton_anger: 142 – 192 fr., 4) Skeleton_Drinking: 193 – 293 fr.,
5) Skeleton_Hit_from_back: 296 – 331 fr., 6) Skeleton_Hit_from_front: 332 – 367 fr.,
7) Skeleton_Looking_around: 370 – 546 fr.,
8) Skeleton_pointing_A: 547 – 607 fr., 9) Skeleton_salute: 608 – 668 fr., 10) Skeleton_Talking: 669 – 714 fr., 11) Skeleton_thinking: 715 – 790 fr.,
12) Skeleton_Tracking: 791 – 966 fr.,
13) Skeleton_sit_down: 967 – 993 fr., 14) Skeleton_sitting: 994 – 1094 fr., 15) Skeleton_came_up: 1095 – 1121 fr.,
16) Skeleton_Going_asleep: 1122 – 1192 fr., 17) Skeleton_sleeping: 1193 – 1268 fr., 18) Skeleton_waking_up: 1269 – 1334 fr.,
19) Skeleton_walking_back: 1337 – 1372 fr., 20) Skeleton_Climbing_ladder: 1375 – 1405 fr., 21) Skeleton_Crouching: 1408 – 1508 fr.,
22) Skeleton_falling_down: 1511 – 1551 fr.,
23) Skeleton_Moving_left: 1554 – 1574 fr., 24) Skeleton_Moving_right: 1575 – 1595 fr.,
25) Skeleton_Sneaking: 1598 – 1648 fr.,
26) Skeleton_Run: 1651 – 1673 fr., 27) Skeleton_Jump_runing: 1676 – 1716 fr.,
28) Skeleton_Dying_A: 1719 – 1784 fr.,
29) Skeleton_walk: 1787 – 1822 fr.,
30) M_skeleton_combat_mode_A: 1825 – 1900 fr.,
31) M_skeleton_dodge_to_left: 1901 – 1936 fr., 32) M_skeleton_dodge_to_right: 1937 – 1972 fr.,
33) M_skeleton_staf_block: 1973 – 2008 fr.,
34) M_skeleton_staff_earthquake_spell: 2009 – 2044 fr.,
35) M_skeleton_staff_Hit: 2045 – 2080 fr., 36) M_skeleton_straight_down_hit: 2081 – 2116 fr., 37) M_skeleton_swing_right: 2117 – 2152 fr.,
38) M_skeleton_combat_mode_B: 2155 – 2230 fr.,
39) M_skeleton_duck_below_swing: 2231 – 2266 fr.,
40) M_skeleton_magic_light_spell: 2267 – 2317 fr., 41) M_skeleton_magic_shot_stright: 2318 – 2353 fr.,
42) M_skeleton_combat_mode_C: 2356 – 2431 fr.,
43) M_skeleton_buff_spell_A: 2432 – 2482 fr., 44) M_skeleton_buff_spell_B: 2483 – 2573 fr.,
45) M_skeleton_fire_ball_spell: 2574 – 2649 fr., 46) M_skeleton_spell_cast_A: 2650 – 2725 fr.,
47) M_skeleton_making_potion: 2728 – 2758 fr.,