project89
Good job!!!
The character for Hallowen Pumpkin Scorpion.
Model is PBR and ready for game engines, all meshes unvrapped into one texture set.
Rigged: Castom rig with controllers (inverse kinematic) for tail, foots and claws, rig is easy for animating, this model have not animations but if you interested of it you can write me to add animations and update it
UVWUnvrap: Not overlapped, one texture set
PBR: (Metalic Roghness) Pumpkin_BaseColor, Pumpkin_Normal, Pumpkin_Roughness, the metalic map to zero (do not forget to download the Maps.zip)
Topology is clean and triangulater for exports but you can off triangulation in the blender file