Low polygonal game ready animated model of Gnome Male Worker in 3D Max file version 2009.
.FBX, DAE (Collada) and OBJ are included.
Unity Asset included.
I used Character Studio 3D MAX to make animations.
Character has 62 animations. BIP (Character Studio) files are included.
Here you can find animations preview: http://youtu.be/fJb9YXtECac
Model with armor and 2 axes has 6,460 polygons, 12,778 triangles and 6,654 vertexes.
Armor combined with 3 jerkin, belt and earring. Each part can be removed/hided.
Rig has 59 bones.
Textures: diffuse, specular, opacity and normals maps.
TIF file format 1024x1024 and 512x512
There are 3 different gnome body and armor color textures.
Animation list:
0) T-pose: zero farme.
1) IDLE: 2f - 100f fr.,
2) boring: 101f - 226f fr.,
3) Disappoined: 227f - 332f fr.,
4) Drinking: 333f - 433f fr.,
5) Eating: 434f - 554f fr.,
6) Explanation: 555f - 600f fr.,
7) Jump_standing: 601f - 676f fr.,
8) Looking_around: 677f - 853f fr.,
9) Pick_object: 854f - 894f fr.,
10) pointing_A: 895f - 955f fr.,
11) Say_No: 956f - 1006f fr.,
12) Shrugs: 1007f - 1052f fr.,
13) Talking_A: 1053f - 1098f fr.,
14) Talking_B: 1099f - 1249f fr.,
15) warning: 1250f - 1310f fr.,
16) waving: 1311f - 1356f fr.,
17) yawn: 1357f - 1442f fr.,
18) Crouching: 1443f - 1543f fr.,
19) Climbing_ladder: 1548f - 1588f fr.,
20) falling_down: 1593f - 1633f fr.,
21) Swimming: 1638f - 1668f fr.,
22) 1HCOMBAT_mode: 1673f - 1723f fr.,
23) 1HWideSlash_Combo: 1724f - 1774f fr.,
24) 1H360Jump_swing: 1775f - 1820f fr.,
25) 1H360RightJump_Smash: 1821f - 1891f fr.,
26) 1Hdodge_backwards: 1892f - 1927f fr.,
27) 1HDodgeJump_Backward: 1928f - 1953f fr.,
28) 1HDodgeJump_Left: 1954f - 1979f fr.,
29) 1HDodgeJump_Right: 1980f - 2005f fr.,
30) 1HHitfrom_back: 2006f - 2041f fr.,
31) 1HHitfrom_front: 2042f - 2077f fr.,
32) 1HHitfrom_left: 2078f - 2113f fr.,
33) 1HHitfrom_righ: 2114f - 2149f fr.,
34) 1HJump_Swing: 2150f - 2195f fr.,
35) 1HMoving_left: 2196f - 2216f fr.,
36) 1HMoving_right: 2217f - 2237f fr.,
37) 1Hswordparryhigh_left: 2238f - 2273f fr.,
38) 1Hswordparryhigh_right: 2274f - 2309f fr.,
39) 1Hswordparrylow_front: 2310f - 2345f fr.,
40) 1Hswordswinghigh_left: 2346f - 2381f fr.,
41) 1Hswordswinghigh_right: 2382f - 2417f fr.,
42) 1Hswordswinghighstraight_down: 2418f - 2453f fr.,
43) 1Hswordswinglow_left: 2454f - 2489f fr.,
44) 1Hswordswinglow_right: 2490f - 2525f fr.,
45) 1H_Tracking: 2526f - 2701f fr.,
46) 1HKnocked_backward: 2702f - 2743f fr.,
47) 1HDown_back: 2744f - 2784f fr.,
48) 1HRecoverfromknocked_backward: 2785f - 2825f fr.,
49) 1HKnocked_forward: 2826f - 2854f fr.,
50) 1HDown_forward: 2855f - 2895f fr.,
51) 1HRecoverfromknocked_forward: 2896f - 2928f fr.,
52) 1HCasual_walk: 2933f - 2969f fr.,
53) 1HCautious_walk: 2974f - 3014f fr.,
54) 1Hcombat_run: 3019f - 3041f fr.,
55) 1H_run: 3046f - 3072f fr.,
56) 1HJump_runing: 3077f - 3117f fr.,
57) 1HWalking_back: 3122f - 3157f fr.,
58) 1HDiefall_backward: 3162f - 3295f fr.,
59) 1HDiefall_forward: 3300f - 3440f fr.,
60) 1HDieknocked_backward: 3445f - 3462f fr.,
61) 1HDieknocked_forward: 3467f - 3484f fr.,
62) 1H_IDLE: 3489f - 3589f fr.,