Giant Worm Pack PBR

Giant Worm Pack PBR Low-poly 3D model

Verification details of the FBX file
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

** IMPORTANT: I update my packages a lot, and things like Music, Sound Effects and Concept Art, as well as pre-integrated game engine packages can be downloaded at my site. Please email me after you purchase and I can register the pack and activate your downloads. If you only want the Model & Textures, however, all of those are available here. (Check the Read Me file in the downloads)**

Giant Worm PBR is no joke. While he can be resized smaller, he is 24 feet long, and in his idle position stands 15 feet from the ground to the top most position. His mouth sits 2 meters from the ground, ready to chomp on his enemies head. His attacks are strong and he can spray poison from his mouth (particles included). While he doesn't walk, he can appear and disappear from his hiding spot under the ground.

DEMO VIDEO http://www.youtube.com/watch?v=I2kdQ5lrw1k - This video also shows the Blend Shapes, which allow you to morph the physical mesh of the model, to create a huge array of looks. Combined with the massive Texture Customization, there are literally thousands of looks you can make out of this one model. Finally we go through the music!

CUSTOMIZE TEXTURES Use sliders to adjust the look & feel of the monsters. Easily change colors, add special effects like dirt, mud, blood, ice, snow, moss & more. It's fast and allows you to create any number of looks that perfectly suit your game. Most texture maps are 2048x2048.

Use the Texture Creation scene to quickly modify the look of the models, and then use the Mass Export tool to export all the Procedural Materials into game-ready Standard Shader materials with a single click.

MESH MORPHING Exposed Blend Shapes allow for massive mesh morphing and customization. You can save settings in prefabs or script the shapes for in-game customization or randomization of your characters. Now you can spawn completely random enemies that all look different from each other.

CUSTOM RE-MIXABLE MUSIC Music has been composed specifically for the characters we produce. The tracks are separated into layers and set up for use with the Unity Audio Mixer. Use this to mix your own tracks, and create the perfect sound for your game levels, and export all your mixes with a single click into game-ready .wav files!A Composers Mix is also included if you do not want to mix your own track, and you can easily export the included mixes as well.

Listen to the included mixes in this Youtube Video: http://www.Youtube.com/watch?v=hBUDUbT7WCA

SOUND EFFECTS Many of the animations now feature matching sound effects, along with a simple audio controller script that makes playing them and controlling things like volume, volume by speed etc easy. Nothing brings characters to life like high quality matching audio.

CONCEPT ART Extra High Resolution images are provided in layered photoshop format for customization. Use these on your Steam page, your manual, your website & other advertising material to bring your game to life before you have gameplay to show.

ANIMATIONS • Appear • Attack 1 • Attack 2 • Attack 3 / Cast • Block Loop • Death • Disappear • Got Hit Body • Got Hit Head • Idle • Idle Break

PARTICLES Custom particles (magic spells etc) are included whenever appropriate. The package also includes our entire Magic Spells & Particles Pack, so you can create your own magic spells.

PBR Our models use real PBR values, not half-baked or made up PBR. We start out with real world materials and you can adjust from there. Maps included: Diffuse | Normal | Roughness | Metallic | Height | Ambient Occlusion

LEGACY SHADERS Don't be fooled by the requires Unity 5 message! The textures our system exports work with legacy shaders the same way any other character you already have does. You'll need Unity 5 to set up the textures, but once exported, you can bring them in to ANY Unity version and they'll work.

POLYCOUNT We provide multiple LODs from High Poly (good for cinematics) to Low Poly (great for mobile). However, I suggest you use Simplygon or Mantis Online (google it, it's free) for creating your own LODs that fit your project/platform.

Item rating
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Giant Worm Pack PBR
$70.00
 
Royalty Free License 
Giant Worm Pack PBR
$70.00
 
Royalty Free License 
Response 60% in 48.0h

3D Model formats

Format limitations
  • Other 39.6 MB
  • Autodesk FBX (.fbx)11 MB

3D Model details

  • Publish date2016-07-26
  • Model ID#630338
  • Animated approved
  • Rigged approved
  • VR / AR / Low-poly approved
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 0
  • Vertices 0
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs
  • Plugins used
  • Ready for 3D Printing
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