
Fantasy Girl Low-poly 3D model
Low-poly model. Rigged on 3dsmax CAT using Skin. Rendered in Marmoset Toolbag. All materials and textures are included. The textures of the model are applied with UV Unwrap. Units used: cm, model is 188cm tall.
Normal map was baked from a high poly model
Including MAX, FBX and OBJ formats
36767 polygons 65461 triangles 37964 vertices
Maps:
head_ao.tga (4096x4096) head_cavity.tga (4096x4096) head_diffuse.tga (4096x4096) head_fuzz.tga (4096x4096) head_gloss.tga (4096x4096) head_normal.tga (4096x4096) head_roughness.tga (4096x4096) head_scatter.tga (4096x4096) head_specular.tga (4096x4096) head_translucency.tga (1024x1024)
body_ao.tga (4096x4096) body_cavity.tga (4096x4096) body_diffuse.tga (4096x4096) body_fuzz.tga (4096x4096) body_gloss.tga (4096x4096) body_normal.tga (4096x4096) body_roughness.tga (4096x4096) body_scatter.tga (4096x4096) body_specular.tga (4096x4096) body_translucency.tga (1024x1024)
hair_Diffuse.tga (2048x2048) hair_Normal.tga (2048x2048) hair_Alpha.tga (2048x2048)
details_AO.tga (4096x4096) details_BaseColor.tga (4096x4096) details_Culvature.tga (4096x4096) details_Diffuse.tga (4096x4096) details_Gloss.tga (4096x4096) details_Metallic.tga (4096x4096) details_Normal.tga (4096x4096) details_Roughness.tga (4096x4096) details_Specular.tga (4096x4096)
dress_AO.tga (4096x4096) dress_Culvature.tga (4096x4096) dress_Diffuse.tga (4096x4096) dress_Gloss.tga (4096x4096) dress_Metallic.tga (64x64) dress_Normal.tga (4096x4096) dress_Roughness.tga (4096x4096) dress_Specular.tga (64x64) fabrics_normal.tga (128x128)
- Awesome!
- Intricate details bring this piece to life! Thanks
- Does this model contain blendshapes built in into the model (not the animations of facial expressions but blendshapes)?
- Great Work!
- Just like another person said...I'd really like to buy this for my Viking game I'm making in UE4, but there's way too much work to get this working in the game.
- Why buddy?
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- Like the Norse Woman (Viking Girl) this is a great detailed model BUT for me with both the cut away bodies does NOT work I do RPG (Elder Scrolls like style) worls when the clothing is change able and would like a UE4 skeleton so there is quite a bit of work to refit to a new body and reskin to the UE4 skeleton. That said I love the quality and detail, just take time to break out the different items into useable clothing weapon parts. My interest is in Elder Scrolls, Witcher 3, dark-age fantasy syle characters so tho the work is good the selection is limited