*** Copyright SEGA Holdings Co., Ltd.***
Classic Sonic character from SEGA games. Anatomy and proportion are modeled on references maded by SEGA in 1990's, and mixed with modern scetches of Modern Sonic Era. Model ready to pose/animation. Model have original size 100cm Sonic's height. Bones are consistently interconnected and can be animate smoothly.
Model in centimeters system units scale: 1.0 cm. Accuracy is: 0,0000001192cm.
Autodesk 3ds max 2015, 2017 - .max (Vray and Corona renders, Vray have studio setup, Corona have only model with materials.) Autodesk FBX 2018 - .fbx (Posed model with Standard Materials) Wavefront OBJ v0.97b - .obj (Posed model Only Geometry) StereoLitho STL 1996 - .stl (Posed model with Turbosmoothed geometry for smooth printing.)
Model was accurately modeled by scetches, have clean geometry without intersections, and shared by layers with prefix: CHR_Classic_Sonic, CHR_Classic_Sonic_STL.
In ''ProxyTextures'' archive includes .mtl files information of .obj file. And arhive include render preset for test renders.
*Reference Model: Polygons: 159074 (No Turbosmooth Modifier) Vertices: 159330 (No Turbosmooth Modifier)
*Posed Model: Polygons: 147641 Vertices: 148573
Textures: No Materials: Yes Rigged: Yes Animated: Yes UV Mapped: Yes Unwrapped UV's: No