Low-poly. Rendered in Marmoset Toolbag. All materials and textures are included. The textures of the model are applied with UV Unwrap. Units used: cm, model is 185cm tall.
Normal map was baked from a high poly model.
Including MAX, OBJ and FBX formats.
19119 polygons 35715 triangles 19974 vertices
Maps:
Body_diffuse.tga (4096x4096) Body_diffuse_color_02.tga (4096x4096) Body_specular.tga (4096x4096) Body_specular_color_02.tga (4096x4096) Body_gloss.tga (4096x4096) Body_gloss_color_02.tga (4096x4096) Body_normal.tga (4096x4096)
Boot_diffuse.tga (4096x4096) Boot_specular.tga (4096x4096) Boot_gloss.tga (4096x4096) Boot_normal.tga (4096x4096)
Cloak_diffuse.tga (4096x4096) Cloak_diffuse_color_02.tga (4096x4096) Cloak_specular.tga (4096x4096) Cloak_gloss.tga (4096x4096) Cloak_normal.tga (4096x4096)
Dress_diffuse.tga (4096x4096) Dress_diffuse_color_02.tga (4096x4096) Dress_specular.tga (4096x4096) Dress_specular_color_02.tga (4096x4096) Dress_gloss.tga (4096x4096) Dress_normal.tga (4096x4096)
Hat_diffuse.tga (4096x4096) Hat_diffuse_color_02.tga (4096x4096) Hat_specular.tga (4096x4096) Hat_specular_color_02.tga (4096x4096) Hat_gloss.tga (4096x4096) Hat_normal.tga (4096x4096)
Hair_alpha.tga (1024x2048) Hair_diffuse.tga (1024x2048) Hair_normal.tga (1024x2048) Hair_specular.tga (1024x2048)
Eye_brown.tga (1024x1024) Eye_normal.tga (1024x1024)