Bomber Bug Pack PBR VR / AR / low-poly 3D model
** IMPORTANT: I update my packages a lot, and things like Music, Sound Effects and Concept Art, as well as pre-integrated game engine packages can be downloaded at my site. Please email me after you purchase and I can register the pack and activate your downloads. If you only want the Model & Textures, however, all of those are available here. (Check the "Read Me" file in the downloads)**
Bomber Bug Pack PBR is a highly customizable bug that explodes itself. Each section of the bug is a sub-mesh, allowing it to be turned on or off. You can take off the wings, the armor, the pincers or horns, or even turn it into a 4 legged bug if you so desired! Did I mention that it explodes??
http://www.youtube.com/watch?v=IhOV_KDji3A - Animations & Audio only
http://www.youtube.com/watch?v=-_S1l5MEZzM - This is a demonstration about texture customization, dealing with the basics, some minor considerations for this (organic) bug, and environmental effects.
http://www.youtube.com/watch?v=R2tYA0m4ndc - This is the demo of the demo (which you can download from the links at the top of the page). We showcase the textures that I've exported for you (of course you should be creating your own!) and the animations.
Use sliders to adjust the look & feel of the monsters. Easily change colors, add special effects like dirt, mud, blood, ice, snow, moss & more. It's fast and allows you to create any number of looks that perfectly suit your game. Most texture maps are 2048x2048.
Use the "Texture Creation" scene to quickly modify the look of the models, and then use the "Mass Export" tool to export all the Procedural Materials into game-ready Standard Shader materials with a single click.
Exposed Blend Shapes allow for massive mesh morphing and customization. You can save settings in prefabs or script the shapes for in-game customization or randomization of your characters. Now you can spawn completely random enemies that all look different from each other.
CUSTOM RE-MIXABLE MUSIC
Music has been composed specifically for the characters we produce. The tracks are separated into layers and set up for use with the Unity Audio Mixer. Use this to mix your own tracks, and create the perfect sound for your game levels, and export all your mixes with a single click into game-ready .wav files!A "Composers Mix" is also included if you do not want to mix your own track, and you can easily export the included mixes as well.
Many of the animations now feature matching sound effects, along with a simple audio controller script that makes playing them and controlling things like volume, volume by speed etc easy. Nothing brings characters to life like high quality matching audio.
Extra High Resolution images are provided in layered photoshop format for customization. Use these on your Steam page, your manual, your website & other advertising material to bring your game to life before you have gameplay to show.
• Air To Ground
• Attack 1
• Attack 2
• Attack 3
• Fly Attack 1 (Avatar Mask)
• Fly Attack 2 (Avatar Mask)
• Fly Attack3 (Avatar Mask)
• Fly Back
• Fly Death
• Fly Dodge
• Fly Dodge Alt (Avatar Mask)
• Fly Forward
• Fly Got Hit
• Fly Got Hit Alt (Avatar Mask)
• Fly Idle
• Fly Idle Break (Avatar Mask)
• Fly Spit/Cast (Avatar Mask)
• Got Hit
• Ground To Air
• Idle Break
• Spit / Cast
• Walk Backward
Custom particles (magic spells etc) are included whenever appropriate. The package also includes our entire "Magic Spells & Particles Pack", so you can create your own magic spells.
Our models use real PBR values, not half-baked or made up PBR. We start out with real world materials and you can adjust from there. Maps included: Diffuse | Normal | Roughness | Metallic | Height | Ambient Occlusion
Don't be fooled by the "requires Unity 5" message! The textures our system exports work with legacy shaders the same way any other character you already have does. You'll need Unity 5 to set up the textures, but once exported, you can bring them in to ANY Unity version and they'll work.
We provide multiple LODs from High Poly (good for cinematics) to Low Poly (great for mobile). However, I suggest you use Simplygon or Mantis Online (google it, it's free) for creating your own LODs that fit your project/platform.
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