Bender Rodriguez 3D model

Bender Rodriguez from Futurama 3d model.

All proportions are as close as possible to the original character. You may check it.

All geometry is closed and subdivision ready (except the one in the Geometry_not_smoothed layer, don't apply any modificators to it in oder not to break rig). One UV map for all geometry. UVs are not overlapping.

UV map 5000x5000

Animation controllers are separated in to two layers.

Controllers_body layer - here we have controllers that influence all the body except face and head.

MAIN_contr - use to move and rotate the whole model with other controllers and helpers$

Leg_L(R)_contr - controllers for changing legs orientation (L(R) means left and right respectively. Move it and rotate. Both have attribute holder for swivel angle editing.

Leg_L(R)_lite_contr - legs extra curvature controllers Just move it.

Rot_body_contr - controls the movement and rotating of the pelvis.

Arm_L(R)_move - change hands orientation. Has extra parametres in the attribute holder: swivel angle, wrist rotation, and fingers rotation (along the perimetre of the wrist).

Arm_L(R)_rot - repeats the wrist rotation option from the previous controllers for better usability.

finger_(01-03)_L(R)_contr - use it along with fingers rotation option (Arm_L(R)_move controller's attribute holder) to bend fingers and control it's position.

door_open_contr - open/close the door. All limits are ajusted, so just rotate it with no worries ;)

Antenna_contr - use to deform Bender's antenna

All controllers are frozen, so don't be afraid to breal it.

Controllers_Face layer - influences face and head.

Tablet_face_controller - has attribute holder for head rotation.

Slider_round_pupil - makes pupils roud

Slider_thin_pupil - makes pupils thin stretched

Eyeballs_contr - move it to control both eyes look_at position

eyeball_L(R)_contr - move it to control each eye look_at position separately

Slider_anger - changes geometry of the eayeballs for anger simulation

Slider_mouth - makes Bender talking

Mouth_slider_2 - makes Bender's mouth waves to ripple.

For advanced understanding what is going on here, please chek out the attached video. The layers may differ but you'll get the idea.

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    Bender Rodriguez
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    3D Modeling
    Low-poly Modeling
    Lighting
    Rendering
    Rigging
    UV mapping
    Texturing
    Post Production
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    3D model formats
    • OBJ (.obj, .mtl)17.3 MB
    • Autodesk 3ds Max (.max, ) (4 files)-Version: 2018Renderer: Corona 1.7Version: 2015Renderer: V-Ray 3.60Version: 2018Renderer: V-Ray 3.60Version: 2015Renderer: Corona 1.7
    • Autodesk FBX (.fbx) -
    • Stereolithography (.stl) -
    3D model details
    • Publish date2018-08-12
    • Model ID#972159
    • Animated
    • Rigged
    • VR / AR / Low-poly
    • PBR
    • Geometry Polygon mesh
    • Polygons 68,500
    • Vertices 67,293
    • Textures
    • Materials
    • UV Mapping
    • Unwrapped UVs Non-overlapping
    • Plugins used
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