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All body parts topology supports hypernurbs subdivisions.
Textured. PBR. BaseColor, AO, Normals, Roughness, Scattering, Displacement. 8192x8192size, 4096x4096size. PNG, EXR. You can use Normal or Displacement mapping depending from your project. On preview images Displacement mapping is used. All textures list:alien_body_AO.png - 8K sizealien_body_BaseColor.png - 8K sizealien_body_Displacement.exr - 8K sizealien_body_Normal.png - 8K sizealien_body_Roughness.png - 8K sizealien_body_Scattering.png - 8K sizealien_gums_AO.png - 4K sizealien_gums_BaseColor.png - 4K sizealien_gums_Normal.png - 4K sizealien_gums_Roughness.png - 4K sizealien_gums_Scattering.png - 4K sizealien_teeth_AO.png - 4K sizealien_teeth_BaseColor.png - 4K sizealien_teeth_Normal.png - 4K sizealien_teeth_Roughness.png - 4K sizealien_teeth_Scattering.png - 4K sizealien_tongue_AO.png - 4K sizealien_tongue_BaseColor.png - 4K sizealien_tongue_Normal.png - 4K sizealien_tongue_Roughness.png - 4K sizealien_tongue_Scattering.png - 4K sizeeye_iris_BaseColor.png - 4K sizeeye_iris_Displacement.exr - 4K sizeeye_iris_Normal.png - 4K sizeeye_iris_Opacity.png - 4K size
Photorealistic. Materials are setuped in the best way to emitate realistic shading model.
Rigged:
Real world scale size.
No 3rd party plugin needed (except renderer Vray, Arnold, etc...).