1/10
Please leave a question (or review!)Video: https://youtu.be/qPINehhcJAUThe game model Ghoul is made on the basis of an epic skeleton and you can use any animations created for the epic skeleton.Rig: Character rigged to UE5 Mannequin skeleton. With some additional bones you can use physics simulations to different parts. Additional bones - [ joint_jaw, Joint_tongue1, Joint_tongue2, Joint_tongue3, Joint_tongue4, Joint_tongue5, Thigh_r.001, Thigh_l.001].Tail physics simulation.Blendshapes: No.Texture maps: PBR - BaseColor, Normal, ORM.Rigged: YesRigged to Epic Skeleton: YesIf rigged to the Epic or MetaHumans skeleton, IK bones are included: NoNumber of Characters: 1Vertex Counts of Characters: 17083Animated: Epic animations for demoNumber of Animations: 7Animation Types: In-place 7Number of Materials and Material Instances: 1Number of Textures: 3Texture Resolutions: (4096x4096)Supported Development Platforms:Windows: (Yes)Mac: (Yes)Documentation Link: NoImportant/Additional Notes: No
REVIEWS & COMMENTS
accuracy, and usability.
