DESCRIPTION

This highly detailed Demonic Creature 3D model is a fully rigged and textured character asset designed for fantasy games, cinematic animation, AR/VR experiences, and digital storytelling. Featuring a muscular, humanoid anatomy with rich red skin textures, sharp claws, and imposing horns, this fantasy beast adds intensity and power to any scene.

The model is crafted with topology optimized for animation and real-time rendering in game engines like Unity and Unreal Engine. Ideal for use in horror, dark fantasy, or mythological environments, this versatile character model can serve as a villain, boss enemy, or powerful NPC.

 Tags :

demon 3d model, fantasy monster 3d, game character asset, rigged character 3d, horror creature model, muscular beast 3d, enemy boss 3d model, satanic 3d character, 3d model with horns, game-ready creature, animated fantasy monster, rigged demon, PBR creature model, high poly demon model, VR AR monster, STL demon print, GLB fantasy character, evil boss model, textured 3d beast, dark fantasy

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This model was created using AI-assisted tools or workflows.

Demonic Creature Muscular Fantasy Monster with Horns 3D model

Royalty Free License (no AI)
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File formats
STL
Stereolithography<br />File Size: 13.1 MB
FBX
Autodesk FBX | 2 files<br />File Size: 36.6 MB
PNG
PNG | 2 files<br />File Size: 43.5 MB
TEXTURES
Textures<br />File Size: 30.5 MB
OTHER
Other<br />File Size: 12.2 MB
GLTF
glTF<br />File Size: 13.2 MB
USDZ
USDZ<br />File Size: 14.1 MB
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Verified models are of higher quality as they have
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
Information and details shared directly by the model's designer.
3D Features
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
3D printing
Indicates whether the designer marked this model as suitable for 3D printing.
Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
149999 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 94577 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
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