Sci-Fi Clothing Pack 02

Sci-Fi Clothing Pack 02 Low-poly 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

Update 2.0 - Parametric garment, fits onto any body shape in MetaHumanCreator! Add File OA_SciFi_Clothing_p02

Metahuman Tutorial for UE 5.6 -https://www.youtube.com/watch?v=BRafHFBq3Fo

MetaHuman Techwear Outfit is a parametric outfit asset created for MetaHuman characters. It is capable of resizing with your character in MetaHuman Creator in Unreal Engine. It consists of a Sci-Fi Helmet, Jacket, Pants, and Sneaker, but they are all one outfit as opposed to separate pieces. However, you can divide the project into parts (Helmet, Pants, etc.) Watch the attached video how to do it!

Video presentation: https://www.youtube.com/watch?v=QsuWRz0Ik-Y

The package includes:

  • SciFi_Helmet_p02 (Metahuman Rigged);

  • SciFi_Jacket_p02 (Metahuman Rigged);

  • SciFi_Pants_p02 (Metahuman Rigged);

  • SciFi_Sneaker_p02 (Metahuman Rigged);

Optimized Game Ready 3D model for game engines and animation.

  • Blender 4.5 project with customized materials and Rigs (Metahuman Rig);

In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.

  • Rigging and Skinning 3d model;

  • Metahuman for UE 5.6;

  • Included textures in sizes 4096;

  • Fbx;

  • Triangulation model (divided into triangles) for correct export to game engines;

  • Four color textures of SciFi clothing;

  • Unreal Engine textures!

  • PBR - Base_Color, Ambient_occlusion, Height, Normal_OpenGL, Roughness, Metallic and other;

  • Video tutorial;

  • Full Pack - Verts 36,323; Tris 72,238;

SciFi_Helmet_p01 Verts 8,467; Tris 16,842; SciFi_Jacket_p01 Verts 8,047; Tris 15,940; SciFi_Pants_p01 Verts 15,687; Tris 31,268; SciFi_Sneaker_p01 Verts 2,061; Tris 4,094;

Question: The clothing in the .mhpkg file is a single mesh, can it be split into parts?Answer: Yes, the clothing comes as a single mesh in .mhpkg, but after creating the MetaHuman, you can split it into parts (like jacket, helmet, pants). To do this, select the mesh in the clothing folder and remove unwanted parts via material slots. The parts were originally separate in Blender, just exported together. Watch the detailed video tutorial on splitting clothing.

Please follow the instructions(for UE 5.6) to successfully import the outfit with the correct textures:

1) Create a folder called Outfits and a subfolder SciFi_Clothing_p02. In this way Outfits\SciFi_Clothing_p02

2) Transfer the file - OA_SciFi_Clothing_p02 to the created folder - SciFi_Clothing_p02

3) Transfer the WL (WI_OA_SciFi_Clothing_p02) file to MetaHumanCreator (Watch the video tutorial!)

4) Important: Normal Maps in MetaHuman Creator vs Unreal Engine

MetaHuman Creator uses OpenGL normal maps (green channel up), while Unreal Engine by default interprets normals as DirectX (green channel down).

To ensure correct display, this asset pack includes two material versions: WL_ materials – for use inside MetaHuman Creator (correct normal map look).

Regular materials no WL_ (ML_Jacket_Helmet_p02_c1_Inst, ML_Pants_Sneakers_p02_c1_Inst, ML_Pants_Sneakers_p02_c1_Inst and etc.) – for use in Unreal Engine scenes outside of Creator.

Watch the video tutorial!

After generating MetaHuman character

Once you’ve generated the MetaHuman and imported it to your Unreal project:

Open the scene with your MetaHuman.

Locate clothing assets using WL_ materials.

Replace the material with the non-WL_ version to get correct normal display in-engine (ML_Jacket_Helmet_p02_c1_Inst, ML_Jacket_Helmet_p02_c2_Inst, ML_Pants_Sneakers_p02_c1_Inst and etc.).

Why does it matter?

If you keep using the WL_ material in UE scene, the normals will look inverted (bumps appear as dents).

Item rating
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Sci-Fi Clothing Pack 02
$25.00
 
Royalty Free No Ai License 
Sci-Fi Clothing Pack 02
$25.00
 
Royalty Free No Ai License 
Response 91% in 0.3h
3D Modeling
Animating
Low-poly Modeling
PBR modeling
Rigging
Skinning
Texturing
UV mapping

3D Model formats

Format limitations
  • Other 674 MB
  • PNG (.png)398 MB
  • Blender 4.5 (.blend)277 MBVersion: 4.5Renderer: Eevee 4.5
  • Autodesk FBX (.fbx)3.63 MB

3D Model details

  • Ready for 3D Printing
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 72,238
  • Vertices 36,323
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Overlapping
  • Plugins used
  • Publish date2025-07-31
  • Model ID#6331770
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